Products ::
Leadwerks Engine :: Terrain

Leadwerks Engine features a powerful terrain system with support for huge landscapes up to 33 million triangles. Assign texture layers with constraints and sculpt the terrain in real-time. Or paint meshes directly onto the terrain. Of course terrains can cast and receive soft real-time shadows, just like everything else in Leadwerks Engine.



Texture Layers
Create textures layers and paint them onto the terrain, or enter constraints for slope and height and let the engine automatically paint the terrain as you sculpt. Texture layers constraints are handled in the terrain pixel shader, so you can instantly visualize your changes.

Mesh Layers
Render billions of instances of grass and trees with our powerful mesh layer system. Grass instances are dynamically generated around the camera as you move throughout the scene, and never stored in memory. Mesh layers can be aligned to the terrain normal or can always stick straight up.

Editor
Leadwerks Sandbox allows terrain editing with instant lighting and shadows visualization. Create textures layers and paint them onto the terrain, or enter constraints for slope and height and let the engine automatically paint the terrain as you sculpt. Texture layers constraints are handled in the terrain pixel shader, so you can instantly visualize your changes. Erosion filters can transform a rough sketch of a terrain into a realistic landscape.

Read the latest thoughts and ideas from the Leadwerks dev team, and learn about new features and technical details of our technology.

From here you can access our community enhanced documentation center. Constantly updated, this guide features a command reference, video tutorials and hundreds of examples.

This is the place to discuss anything related to Leadwerks technology, showcase your productions and chat with fellow developers.