The Leadwerks Engine SDK includes a set of tools to give you full control of game authoring. Our flagship tool Leadwerks Sandbox allows you to assemble a scene with real-time lighting and physics. The material editor allows real-time material building, and the model viewer provides an easy way to view .gmf (Game Model Format) files. Leadwerks Engine also loads 3D World Studio maps directly.
Sandbox
Model Placement
Click and drag to create new models. The 3D interface makes it easy to position and orient objects
Lighting
Move lights around and instantly visualize the results. There's no need to calculate lightmaps or process visibility information; everything just works instantly.
Terrain Editing
Create textures layers and paint them onto the terrain, or enter constraints for slope and height and let the engine automatically paint the terrain as you sculpt. Texture layers constraints are handled in the terrain pixel shader, so you can instantly visualize your changes. Erosion filters can transform a rough sketch of a terrain into a realistic landscape.
Physics
Edit and interact with physics in real-time, or create chain reactions of events. Physics can be turned on and off with the push of a button.
Mesh Layers
Render billions of instances of grass and trees with our powerful mesh layer system. Grass instances are dynamically generated around the camera as you move throughout the scene, and never stored in memory. Mesh layers can be aligned to the terrain normal or can always stick straight up.
Material Editor
A visual material editor allows artists to adjust settings and select shaders.
Model Viewer
View .gmf models in the Leadwerks Model Viewer with real-time lighting.
Other Tools
Phygen - generate physics collision shapes
b3d2gmf - convert .b3d files to .gmf format
Leadwerks Texture Tools - generate .dds textures and normal maps
Unwrap3D - .gmf exporter
GMFDump - for analyzing .gmf file contents
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