Jump to content

Josh's Blog


Growing Leadwerks

Posted by Josh Klint, 02 March 2015 · 72 views

Growing Leadwerks As of this morning, the most recent Steam sale is now complete.  The sales figures were excellent and we picked up a lot of new users.  Most importantly, we've got a lot of new data on how people behave and what can be done to make them happy.

There's three stages a new Leadwerks user goes through to become a happy productive developer.  The first...


3.4 Recap and Beyond

Posted by Josh Klint, 25 February 2015 · 543 views

I've got a couple days sales data from the 3.4 launch and it went well.  Our conversion ratio and all that boring businessey stuff is good, and I know more now than I did last week.  I think our intro video could use some updating and a little more professional polish, so I am looking for a video production company to create something new.

I was...


Leadwerks 3.4 Launch Prep

Posted by Josh Klint, 19 February 2015 · 513 views

Leadwerks 3.4 will be launched as soon as AMD releases their new driver, preferably by Monday.  The three big features this introduces are:
  • Vehicles
  • Water
  • Built-in Workshop browser

As well as over 100 small fixes and improvements.

The launch will coincide with a week-long sale.  The results of the sale will give me an estimate of...


Hardware Upgrades and Minimization

Posted by Josh Klint, 19 February 2015 · 285 views

I've had an urge lately to minimize my PC setup.  Maybe it's the experience of an interstate move with five computers, but I find myself valuing small size and practicality more lately over quality.

I purchased a Dell Ultra Sharp UZ2715H monitor with built-in speakers.  This allows me to eliminate three cords and an extra power adapter from my...


Leadwerks 3.4 beta now available

Posted by Josh Klint, 11 February 2015 · 388 views

A beta of Leadwerks 3.4 is now available on the beta branch.
  • Texture lock rotation on brushes now fixed (really).
  • Vehicle orientation fixed (it was inverted on the Z axis).
  • Engine version incremented to 340.

Vehicle and...


Bug fix update

Posted by Josh Klint, 07 February 2015 · 400 views

A new update is available on the beta branch which fixes two bugs.

Undo not working correctly with copied objects:

Water plane movement and culling problem:


Beta update available

Posted by Josh Klint, 06 February 2015 · 275 views

A new update is available on the beta branch.

Fixed CSG texture / texture mapping...


Beta update available

Posted by Josh Klint, 02 February 2015 · 381 views

A new update is available on the beta branch.  My goal is to get a stable build and move that over to the default branch before adding any new features.

A bad bug in water rendering has been fixed.

Memory usage in the editor is reduced.

Additional checks...


(A word that means a combination of stubborness and responsiveness)

Posted by Josh Klint, 02 February 2015 · 288 views

I like how a sequence of decisions can lead in one overriding direction.  It's very fun.
The FPS weapons and zombie packs were released because I felt there needed to be a little more built-in gameplay available to users.

The Steam Community Choice sale resulted in a large number of new users, most of whom are completely new to game...

March 2015

12 3 4567

Search My Blog

Recent Entries

Recent Comments