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Growing Leadwerks

Posted by Josh Klint, 02 March 2015 · 72 views

Growing Leadwerks As of this morning, the most recent Steam sale is now complete.  The sales figures were excellent and we picked up a lot of new users.  Most importantly, we've got a lot of new data on how people behave and what can be done to make them happy.

There's three stages a new Leadwerks user goes through to become a happy productive developer.  The first...


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3.4 Recap and Beyond

Posted by Josh Klint, 25 February 2015 · 543 views

I've got a couple days sales data from the 3.4 launch and it went well.  Our conversion ratio and all that boring businessey stuff is good, and I know more now than I did last week.  I think our intro video could use some updating and a little more professional polish, so I am looking for a video production company to create something new.

I was...


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Leadwerks 3.4 Launch Prep

Posted by Josh Klint, 19 February 2015 · 513 views

Leadwerks 3.4 will be launched as soon as AMD releases their new driver, preferably by Monday.  The three big features this introduces are:
  • Vehicles
  • Water
  • Built-in Workshop browser

As well as over 100 small fixes and improvements.

The launch will coincide with a week-long sale.  The results of the sale will give me an estimate of...


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Hardware Upgrades and Minimization

Posted by Josh Klint, 19 February 2015 · 285 views

I've had an urge lately to minimize my PC setup.  Maybe it's the experience of an interstate move with five computers, but I find myself valuing small size and practicality more lately over quality.

I purchased a Dell Ultra Sharp UZ2715H monitor with built-in speakers.  This allows me to eliminate three cords and an extra power adapter from my...



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Leadwerks 3.4 beta now available

Posted by Josh Klint, 11 February 2015 · 388 views

A beta of Leadwerks 3.4 is now available on the beta branch.
  • Texture lock rotation on brushes now fixed (really).
  • Vehicle orientation fixed (it was inverted on the Z axis).
  • Engine version incremented to 340.

Vehicle and...


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Bug fix update

Posted by Josh Klint, 07 February 2015 · 400 views

A new update is available on the beta branch which fixes two bugs.

Undo not working correctly with copied objects:
http://www.leadwerks.com/werkspace/topic/11888-undo-after-ctrl-duplicate-is-messed-up/

Water plane movement and culling problem:
http://www.leadwerks.com/werkspace/topic/11895-water-plane-doesnt-cover-all-terrain/


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Beta update available

Posted by Josh Klint, 06 February 2015 · 275 views

A new update is available on the beta branch.

Fixed CSG texture / texture mapping...


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Beta update available

Posted by Josh Klint, 02 February 2015 · 381 views

A new update is available on the beta branch.  My goal is to get a stable build and move that over to the default branch before adding any new features.

A bad bug in water rendering has been fixed.

Memory usage in the editor is reduced.

Additional checks...


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(A word that means a combination of stubborness and responsiveness)

Posted by Josh Klint, 02 February 2015 · 288 views

I like how a sequence of decisions can lead in one overriding direction.  It's very fun.
The FPS weapons and zombie packs were released because I felt there needed to be a little more built-in gameplay available to users.

The Steam Community Choice sale resulted in a large number of new users, most of whom are completely new to game...






March 2015

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