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Tighter website Steam integration

Posted by Josh Klint, 01 May 2016 · 57 views

Yesterday I tried a plugin I've been meaning to try out for a long time, Steam Sign-in for IPB.  It worked without a hitch and I was able to easily figure out how to locate a Steam ID from a forum account, and vice versa.  You can sign straight into Leadwerks using your...


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Update available on public branch

Posted by Josh Klint, 30 April 2016 · 188 views

An update is available which fixes a problem when antialiasing is disabled on AMD hardware.  You must update your project to get the new shaders and executables for the...


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Shifting to DLCs

Posted by Josh Klint, 29 April 2016 · 274 views

As described previously, the open-market model store approach does not work for Leadwerks and I am shifting my focus to providing DLCs made by third-party authors.  The first thing I want to do is create more consistent branding that all DLC model packs will use. ...


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Rethinking the Workshop

Posted by Josh Klint, 28 April 2016 · 366 views

Rethinking the Workshop As discussed before, sales in the Workshop Store have been measly compared to what the DLCs regularly do.  People just don't want to use it.  Without revenue coming in, I can't convince third parties that it is a good idea to sell through this system (it...


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Beta Update Available

Posted by Josh Klint, 27 April 2016 · 263 views

An update is available on the beta branch which makes changes to the way DLCs are installed.  The SciFi Interior Pack has been added as a paid Workshop item.  You can obtain this item by either purchasing it through the Workshop Store interface, or buying the DLC on our...


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Building Turret AI: Part 2

Posted by Josh Klint, 25 April 2016 · 259 views

I've expanded the turret AI to include a visibility test.  This is performed initially when selecting a target, and is also performed on a continuous basis to make sure the target stays in view.  To avoid overloading the engine I am only performing the visibility test at most once every 500 milliseconds.  This provides near-instantaneous updating while...


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Building the Turret AI

Posted by Josh Klint, 24 April 2016 · 248 views

In this series of blogs I am going to describe my implementation of AI for a new Workshop Store model, the Leadwerks turret.  The model is shown below, without the weapon inserted.



Before writing any code I first decided the main behaviors I wanted this script to involve.
The turret should scan the area to...


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Designing the Leadwerks Hoodie

Posted by Josh Klint, 21 April 2016 · 199 views

I sent my mockups off to the designer to create our very own hoodie as a super tournament prize.  This garment will come with not one, not two, but three separate printed graphics on a high-quality American Apparel hooded fleece.  Here's roughly what it will look like:



And here is a t-shirt design for a future production...


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Prizes Shipping

Posted by Josh Klint, 21 April 2016 · 141 views

If you entered the Winter Games Tournament, I am shipping prizes to you now (late, I know).

You will receive a friend request from the Leadwerks Software Steam account.  Please accept this.  I will need your mailing address in order to ship your prize.


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Update Available [beta]

Posted by Josh Klint, 17 April 2016 · 397 views

An update is available on the beta branch which resolves the AMD rendering issues on Windows 10 with 1x MSAA setting enabled:
http://www.leadwerks.com/werkspace/topic/13273-graphical-glitch/

The following components have changed:
Lighting shaders adjusted to handle regular 2D textures (MSAA level 0)
Editor updated, for Windows.
Lua...






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