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Games Database Expanded

Posted by Josh Klint, 20 November 2014 · 237 views

I've added display pages to the games database, so you can now fill in more information about your game, receive comments, post a video, and add additional images if you...


Oculus Rift support now available [beta]

Posted by Josh Klint, 13 November 2014 · 440 views

As described earlier, Oculus Rift support is now enabled on the beta branch on Steam!

Enabling VR

To enable VR in any game, just add the Window::VRDisplay flag in the creation flags in the...


Initial VR Implementation

Posted by Josh Klint, 13 November 2014 · 287 views

As you probably noticed, I've been playing around with the Oculus Rift DK2 and it's really neat!  With Klepto's help I was able to get it running and integrated into the engine very quickly.  Beta support will be added soon so you can play with it yourself.  Why is it beta?  Because it is possible some behavior may change, particularly the...


24 Hours with the Rift DK2

Posted by Josh Klint, 06 November 2014 · 336 views

I ordered my Oculus Rift DK2 in the middle of August and it finally arrived two days ago.  Here are my quick impressions.

Unboxing and Setup

The box comes with a convenient carrying handle, so it makes a nice case.  Upon opening it, the parts were pretty straightforward with no assembly required.  There's an extra pair of lenses to extend the...


Beta update adds per-project AddOns management

Posted by Josh Klint, 06 November 2014 · 261 views

An update is available on the beta branch.  This fixes the picked triangle always returning 0 bug, and it adds a new dialog for managing Workshop add-ons on a project by project basis.

I tried to keep the addon management dialog unobtrusive, but I still didn't want the user to be confused if they subscribed to a new Workshop item and didn't see it...


Halloween Game Tournament Roundup

Posted by Josh Klint, 01 November 2014 · 287 views

The second Leadwerks Halloween Game Tournament is complete.  Here's a review of the entries.

First up is HaydenMango's hack & slash game...


"Pumpkins in Space" worklog

Posted by Josh Klint, 29 October 2014 · 377 views

I've got my models and a little time to put this together, so I am starting on my Halloween Game Tournament entry now.  This will be an exercise in speed-developing!

Basically, I just want to make a game where you fly a ship through an asteroid field...


Halloween Week is Here!

Posted by Josh Klint, 27 October 2014 · 379 views

It's the week of Halloween, and we've got a lot going on!

Halloween Game Tournament II

The Leadwerks Halloween Game Tournament is nearly here.  Rather than a competition, this is a co-opetition.  Everyone who publishes an entry to the...


Leadwerks 3.3 Beta now available on beta branch

Posted by Josh Klint, 21 October 2014 · 608 views

The beta of Leadwerks 3.3 is now available on the beta branch on Steam.

Two new entity classes that extend the model class are present.  Sprites are a quad that can face the camera, a specific direction, or can rotate around one axis.  These are useful for lighting effects and the axis rotation is great for making laser beams or tracer rounds.



Workshop Design

Posted by Josh Klint, 19 October 2014 · 455 views

The Workshop system is a great way to share content, but I've come across some limitations.  Most of these have to do with the use a "virtual" file system (using Workshop package IDs).
Scripts and shaders can't be debugged because these systems expect a file path.  With Workshop files, there is a file name and an ID number.  This...

November 2014

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