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Sell your 3D content in the Workshop Store

Posted by Josh Klint, 11 February 2016 · 193 views

I am now accepting additional paid content from select authors to publish their Workshop content.  Valve will take their standard 30% cut, you will receive 50% of each sale, and Leadwerks will take just 20%.  If you are interested in reaching a new audience with the Workshop store, please contact me.  You must be a seller with 3D models or textures in an...


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Workshop Spam

Posted by Josh Klint, 08 February 2016 · 275 views

It appears that items that were released within a certain time period, right when the Workshop was made public, received a lot of "spam" comments like below, from people who don't even own Leadwerks:



I have nothing against TJHeldna's cola can, but I don't believe it is the top-rated item in the Workshop...


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Workshop update

Posted by Josh Klint, 07 February 2016 · 168 views

The Workshop interface is updated with new options to let you quickly find items to use in your games.



When you buy an item, you will now be directed to the Steam purchase page in the editor interface itself, without having to sign into an external web browser.




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Beta branch update

Posted by Josh Klint, 05 February 2016 · 148 views

The Workshop interface will now more closely match our website.  Item pages will now display videos, multiple images, and other information about the items.




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Finished character model

Posted by Josh Klint, 04 February 2016 · 233 views

I've received our finished "Merc" character, made exclusively for Leadwerks!  Say hello:



He still needs a simple rifle weapon and some scripting to make him actually shoot and not just punch people with the butt of his gun.  When that happens, watch out, he is going to be one mean enemy (or perhaps a valuable...


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Beta update available

Posted by Josh Klint, 28 January 2016 · 326 views

An update is available on the beta branch.  This adds an optional recursive parameter to the Entity::SetCollisionType command and updates the MonsterAI script so that not so many special settings need to be adjusted to make enemies work.


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Slight Rebrand

Posted by Josh Klint, 18 January 2016 · 405 views

Leadwerks Game Engine: Indie Edition on Steam is now just "Leadwerks Game Engine".

Leadwerks Game Engine: Standard Edition on Steam is now "Leadwerks Game Engine: Professional Edition".

When I first put Leadwerks on Steam, it was just an experiment.  Separating out the Lua version was something I had not done before.  In...


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Beta Update Available

Posted by Josh Klint, 16 January 2016 · 226 views

A new update is available on the beta branch.  This is a full build that fixes numerous small bugs and prepares for paid Workshop items.


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Workshop Expansion

Posted by Josh Klint, 15 January 2016 · 303 views

You've probably noticed a lot of new content and changes in the Workshop this week.  Monday I plan to launch "paid items" in the Workshop.  This is something I've wanted to do for several years, and it benefits everyone:
More content will be available for you, ready to...


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Winter Sale recap and biz plans

Posted by Josh Klint, 03 January 2016 · 541 views

With the Winter Sale wrapping up, I now have enough information to decide how to go forward with the business of Leadwerks.

Sales on a day-to-day basis were remarkably consistent, and comparable to last year's data, within 5-10% either way.  This is good because it indicates that Leadwerks will continue to sell well at a predictable level, which makes...






February 2016

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