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The Workshop

Posted by Josh Klint, 21 December 2014 · 29 views

The Leadwerks Workshop is the most important part of the future of Leadwerks.  The system has been evolving over the last year, and here I will talk about how it came about and where we are going with this.

What We've Learned
Use of the Leadwerks Workshop has increased since the last major revision.  Encouraged by this, I have added additional...


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Beta Update available

Posted by Josh Klint, 21 December 2014 · 69 views

A new update is available on the beta branch on Steam.

Changes
Temporary slowdown from last beta is fixed.
Bone picking behavior now matches default branch's original behavior (for compatibility with existing code).
All recently locked...


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Beta Update available

Posted by Josh Klint, 18 December 2014 · 157 views

A new update is available on the beta branch.  This adds automatically generated hitboxes for animated characters, and a new tool to calculate physics shapes using...


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Say Goodbye to Hitboxes

Posted by Josh Klint, 18 December 2014 · 201 views

The limiting step on getting animated characters into Leadwerks is the creation of "hitboxes".  Since vertex sknning is done entirely on the GPU, static boxes are attached to bones to approximate the shape of each limb.  This works well and is efficient, but very tedious to set up.  The zombie character pack, for example, would have been released...


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Convex Decomposition Made Useful

Posted by Josh Klint, 17 December 2014 · 307 views

Physics simulations typically require physical geometry to be provided in a series of convex hulls that approximate the shape of the object.  This is because the intersection of two convex objects can be calculated fast enough for use in real-time simulations.

One solution for creating this type of physical geometry is to create a low-detail model of the...


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Workshop Browser now on beta branch

Posted by Josh Klint, 15 December 2014 · 145 views

You can now try out the new Workshop Browser by opting into the beta branch.  This makes it simpler to install Workshop items, and allows you to browser, install, and uninstall items without having to switch to the Steam...


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Workshop Browser Preview

Posted by Josh Klint, 14 December 2014 · 323 views

The implementation of the Leadwerks Workshop has always been planned in two steps:
  • Initial implementation using the Steam interface.
  • Implementation of built-in interface in editor.

I've been working on the second part for a couple days, and the results are pretty awesome so far.  A built-in browser lets you view all items in the...


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Six Months in Seattle

Posted by Josh Klint, 09 December 2014 · 382 views

Seattle is an interesting place.  I'm making the right contacts behind the scenes and have met some great people here.  This is also the strangest place I've ever lived, and I recommend that anyone who is thinking about moving here research the area in advance to make sure you can handle it.

Although there's a lot of tech events in the area, I...


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Character Matters

Posted by Josh Klint, 09 December 2014 · 254 views

I'm pleased to say our very first character pack DLC is now available on Steam.



Originally, my plan was to just license third-party model packs and sell them on Steam, ready-to-use with Leadwerks.  However, once I started acquiring content I ran into...


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Games Database Expanded

Posted by Josh Klint, 20 November 2014 · 313 views

I've added display pages to the games database, so you can now fill in more information about your game, receive comments, post a video, and add additional images if you...






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