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Bonus update is now available!


Josh

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Wow, two updates in two days! This one adds new features and bug fixes.

 

Fixes

http://www.leadwerks.com/werkspace/topic/10019-directional-lights-dont-cast-shadows/

http://www.leadwerks.com/werkspace/topic/10030-values-in-appearance-tab-ignored/

http://www.leadwerks.com/werkspace/topic/10020-values-in-entities-general-tab-stuck/

http://www.leadwerks.com/werkspace/topic/8138-pointlight-viewrange-bug

http://www.leadwerks.com/werkspace/topic/9919-wobbly-fbx-imports/

 

New Features

  • Global skybox setting! Select the scene root, and choose the skybox you want from the properties editor. You can select either a texture or a material. The new command Camera::SetSkybox will do this in code.
  • Export VMF files! You can now use Leadwerks Editor to make maps for Left 4 Dead or other games, if you are so inclined. Texture mapping planes are perfectly preserved in the export:

 

blogentry-1-0-83320800-1402328794_thumb.jpg

 

I hope to get a few more bugs fixed and get the Linux build running with Steam before the release of the Leadwerks Workshop.

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Yay! Everything works great now after the bug fixes. Also the new skybox system was a nice touch. smile.png I have to ask though, Did you reduce the View Range distance?

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Yes. The distances seemed quite far to me. I'll add a control for it in the scene properties when I have time. Another setting in the options could be used to multiply these values, i.e. "low" means times 0.25.

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Nice work Josh! However does it work both ways? I would like to map in source sdk and then import it into leadwerks.

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There is presently no VMF importer. This update is first available on the beta branch on Steam.

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