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Josh

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Jorn Theunissen has been hired on a part-time basis to help design a new set of documentation for Leadwerks. We're taking a top-down approach whereby he designs an outline that encompasses everything you need to know, assuming the reader starts with zero knowledge. The goal is to explain everything in one set of information, down to the level of describing what a mipmap actually is.

 

The organization of the material will be a linear list of lessons, with no nesting or sub-sections. This makes it easy to track your progress as you go through the material, and it's very clear where information is, with big thimbnails and descriptions for each chapter. Here is a mock-up of what the organization might look like:

 

blogentry-1-0-56265400-1427382805_thumb.jpg

 

Benjamin Rössig has also been hired on a part-time basis to work on various features I don't have time to. He has contributed to Leadwerks in the past with the original program update system from Leadwerks 2, some of the Steamworks API calls, and wrote the Scintilla text editor. He is well-versed in C++, 3D graphics, and BlitzMax, which made this an easy choice.

 

Plans for adding paid items to the Workshop are underway and I am working with about 20 third-party artists to bring their content to the Leadwerks Workshop. If you are interested in selling your game items in the Leadwerks Workshop and want to get in before the launch, please contact me.

 

Leadwerks Game Player is in testing. There are various challenges as some of this technology is very new, but we'll keep iterating on this, improving it, and come up with a polished result for the end user. There is a major event coming in June that will give your Leadwerks Lua games major exposure. If you have a game you want to publish in the Game Player please contact me.

 

Finally, Leadwerks 3.5 is schedule for release at the end of April. This will include CSG boolean operations, scene filters, groups, a new game project template, and possibly some features Benjamin is researching now.

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What changes would you make? (The article titles are meant to appear in the image at the bottom, but I didn't add that.)

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Yes, and the command reference will remain unchanged. It will be linked to from one of the thumbnails in the "programming" section.

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I would highly recommend staying away from the images. I would prefer just a bulleted list of the topic as a hyperlink. It is a much cleaner look and much easier to see what all of the lessons are about.

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I would highly recommend staying away from the images. I would prefer just a bulleted list of the topic as a hyperlink. It is a much cleaner look and much easier to see what all of the lessons are about.

I have a preference for quickly available links as well (maybe with some icons) and I actually like sub-sections to make browsing quicker but I'd give this a chance to see how it turns out. I can't imagine it would take long to simplify it if the image links become too cluttered.

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I also prefer the quickly available links. What about.... an organized list of links coupled with 1 big preview image, that changes depending on which link the mouse cursor is hovering over?

 

tutorialexample.jpg

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Pictures can be fine for some tutorials, A clear name and maybe a brief description would be good.

Also maybe seperate what could be beginner tutorials from advanced.

 

This is all a definate plus for Leadwerks.

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Sounds very good, the documentation is one of the most important things.

I prefer for tutorials .html .chm or .pdf files a lot more than videos.

 

For new implementations my suggestions are: A fileformat that is used e.g. inside Blender or an other free modeler for import (export is also nice).

Used to making Modder-Games, people which have only the game and not Leadwerks itself can create their own models for such a game.

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I would highly recommend staying away from the images. I would prefer just a bulleted list of the topic as a hyperlink. It is a much cleaner look and much easier to see what all of the lessons are about.

 

Pictures only as a second option please.

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Running with gamedevinancy's idea, you could also put a dynamic description below the dynamic image.

 

documentation.jpg

 

This is far from all-inclusive but you get the idea...

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Wow this is great. So much work is going on here! I am excited to see what stuff Ben is looking into and working on biggrin.png

 

Looking forward to the new Documentation stuff too, this is something that was screaming to get done. Keep up that awesome work!

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