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Beta Update Available


Josh

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A new update is available on the beta branch. A few months ago, Valve introduced the SteamUGC API to Steamworks SDK. This replaces the original RemoteStorage API, and allows unlimited file sizes and a simpler command set. I also suspect the internals in the Steam client and servers are more reliable, because it is a second-iteration design. The beta build can download Workshop items published with the old legacy API, or with the new one. However, Workshop items published with the beta build will not be downloadable by the release build until version 3.5 is released. I am implementing this now because I think it will be more future-proof, and because I suspect it will solve some problems people have had syncing Workshop items.

 

A command-line switch has been added to allow Leadwerks to automatically install Workshop items. This is now integrated together with the Steam browser protocol in our site, so that pressing the "Install" button on a Workshop item's page will launch Leadwerks and install the item. (This requires the beta build):

http://www.leadwerks.com/werkspace/page/viewitem_?fileid=429595109

 

The games section by default is now showing Workshop games from Leadwerks Game Launcher. If you have the Leadwerks Game Launcher beta, you can press the "Play" button to automatically launch a game in Steam. Games will show up automatically when they are published to the Workshop.

 

blogentry-1-0-69159200-1430771522_thumb.jpg

 

A new Screenshots section on the site displays in-game screenshots people have uploaded from Leadwerks Game Launcher. By default Leadwerks Game Launcher screenshots are set to private because the application is unreleased. However, you can change this setting on the screenshot's page in Steam, and it will appear in the stream.

 

blogentry-1-0-75790300-1430771557_thumb.jpg

 

These changes are all part of the overall direction Leadwerks is going in, which will benefit all members in our ecosystem, including developers, artists, and players.

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