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Slogging On


Josh

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Everything I'm working on right now is a real grind. Trying to get some window code to run on Mac and chatting with Valve on how to optimize the Workshop Store. If I didn't have a plan this would not feel like I was going anywhere. I think that's why programmers often fail to reach beyond a certain level of success. I don't mean simply financial success, I mean they don't go big enough to make a really complete product. They make a car with 22 different gears and no seat. If you don't have a really clear idea of what you are going to bring into existence you just get stuck on little details forever.

 

In six months there will be a classroom full of students learning game development with Leadwerks for the first time, and loving it.

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They will love it too. Leadwerks is by far the easiest engine to make 3D games with all around. From level design with csg to scripting with Lua and the nice and simple api.

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They will love it too. Leadwerks is by far the easiest engine to make 3D games with all around. From level design with csg to scripting with Lua and the nice and simple api.

When I was face to face with one of the program coordinators and we were talking about a class, it suddenly made it really obvious to me what needed to improve. You really have to give people a strong payoff, not just have a tool that is nice to use. The people learning it will not care one iota about the details of game development, they just want to make games.

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That's why rpg maker does so well I think. The newest one was on sale so I got it and looking through it I see they made this one on Javascript and node-WebKit for the desktop running of the game. It uses pixi which is an open source webgl library and they only use 2d stuff which is faster with webgl. The entire library itself is open source in Javascript. However they used those details to make a highly modable rpg game and ppl love it. Their editor and them coding the games systems already and allow those systems to be modded is why it's so popular with the masses. You can make a few changes and have a game up and running. The initial investment is low to get something up and running. However because it's all written in Javascript and open to see the source of the underlying game an experigenced coder can really do whatever the want in there.

 

They make their money from the editor and the existing game framework (not api).

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