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3D Coat metal Sci Fi texturing tutorial


YouGroove

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3D Coat is awesome to make tileable texture so easy.

Let's start smile.png

 

Choose tile texturing and some 512*512 texture

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Work with Top down camera view

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Fill tool with a yellow color and a metal style (specular high value)

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Now we will sculpt some crease line with low specular value to make some panels separation effect

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We will draw another color metal with te pixel precise pen tool : no normal map progressive slope but direct pixel slope

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We could keep texture clean and good.

But for tutorial purpose we will make some dirt or used parts.

 

We will apply a mask with low diffuse opacity, low specular and no normal map

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Stamping objects alpah allow you to go really crazy for detailling maps, here is some example :

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Another use of mask : paint with airbrush : color alpha low and specular low and no normal map

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Final texture

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Now we will use mask again to draw a pattern with some grunge pen to show damaged surface

 

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Orther method : draw clean patterns and degrade surface after

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I hope you enjoyed this painting tutorial.

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nice tut give us more ;) but for tiles I prefer substance designer to generate fast more variety. I dont like it when a wall looks everywhere like the same or a ground.

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