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Hunt For Food - New Update, New Direction


Haydenmango

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blog-0082760001411198327.jpgHello hunters!

There is a new update for the Hunt For Food that includes some exciting new features as well as a couple of important bug fixes. I will place the change log at the bottom of this blog. I have been having issues with my original Hunt For Food map for a very long time so I decided to go in a new direction.

 

From now I will be working on procedural maps for Hunt For Food instead of static ones. There are many benefits to doing this including - every map will be different, I don't have to place every single object in the map, the size of my projects will be drastically reduced, I can add new things to my map by simply sticking them into my generation code, and I can add settings for players to add more/less of certain objects (like wolves). I will leave the original map in the game for now but it will eventually be taken out once I improve the procedural maps.

 

I heard that you guys were dying a lot so there are some tips that have been placed in the workshop description for Hunt For Food. Also the Game Players full screen mode should work with Hunt For Food and I added the ability to exit the game from the menu screen with the Delete Key. I have been very happy with all the comments and feedback I have received regarding Hunt For Food, thank you all for playing! smile.png

 

Change Log-

 

New Features -

 

Load Random Map - loads a new (smaller) map with procedurally placed objects

Build Plank - When carrying a Fallen Tree you can click E to turn it into a plank. This only works with Random Maps right now.

Weapon Pickup - You can now pickup a weapon by simply being near it. No more need to aim at it then click E to pick it up.

Wolf Improvements - Wolves will now show if they are your companion or if they are loyal. Also if your wolf is loyal to you you can ride it by targeting your wolf and clicking E.

 

Bug Fixes -

 

Attacking a trap with either a stick or spear will no longer crash the game.

Poison plants have collision and can be attacked to poison your weapon correctly.

Humans have had many improvements and should function better overall.

 

Improvements -

 

-Rocks are thrown waayyyyy faster. It is great.

-Traps are more deadly to animals.

-Hunger/Health loss has been slightly decreased. You'll still die though, probably a lot.

-Increased wolf damage

-Camera movement when dead was to fast so I made it slower

-Decreased wolf damage back to normal.

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