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One More Day - Performance Updates

Posted by xtom, 05 February 2017 · 0 views

One More Day - Performance Updates One More Day - Performance Updates

So it’s been a while since my last blog update on One More Day but recently I had a look to see if I could do anything with improving the performance of the game. As it turns out there were still some optimisations to be made that have helped boost performance.

V0.1.6 on the Game...


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One More Day - progress update

Posted by xtom, 12 July 2015 · 676 views

One More Day - progress update It’s been a while since my last blog post and since then I haven’t had the chance to put in as much game dev time as I'd have liked. But in the last week or so I have made some more progress.

So what’s new..

Mostly I’ve been continuing work on the map adding more buildings, areas and objects from the workshop to make the town...


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Buildings, Doors & Zombies

Posted by xtom, 04 March 2015 · 1,008 views

Buildings, Doors & Zombies Since my last blog update I’ve spent the majority of my game dev time working on my map and in particular the buildings. When I say buildings I mostly mean one in particular which is a house that I’ve been working on for a good while now. The house initially started out as 100% csg but after memory issues in the editor and feedback and advice on the...


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Weapons, Batteries & Feeling Sick

Posted by xtom, 23 January 2015 · 656 views

Weapons, Batteries & Feeling Sick Uploaded a quick video showing some new features and functionality in my game inventory system.

Here is a brief outline..

+ New post effect for when player is sick
+ Inventory now scales and positions based on screen resolution
+ Inventory now clearer to see in dark areas
+ Inventory tooltips made neater
+ Items can now be used on other items eg....


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Inventory Progress

Posted by xtom, 13 January 2015 · 832 views

Inventory Progress So I have already put in a few too many late nights since getting Leadwerks and meanwhile having a good time learning, planning and game making. At this early stage it’s fun and addictive which is always a good sign, or maybe not if my sleep suffers. Posted Image  Anyway I now have...


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One More Day

Posted by xtom, 10 January 2015 · 411 views

One More Day So I have decided to do a progress blog on a game that I am just starting. I have only had Leadwerks about a week so I have not done much yet other than read and watch tutorials and experiment and this will of course continue as I try to put the game together.

Here is an overview of what the game will be...





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