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Object's dimension in Blender and Leadwerks

Posted by tipforeveryone, in Tutorials 17 February 2017 · 0 views

It should be great if you can create a game world which has exact real-life object's dimensions. If you are using Blender to make game props for Leadwerks, these are some simple steps to help you archive the dimension match up.

Step 1:
- In Blender, go to Properties panel > Scene tab > Unit group
- Choose "Meters" from list.
-...


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Record Camera/Object Path Movement Script

Posted by tipforeveryone, 30 October 2016 · 201 views

Visit forum topic here: http://www.leadwerks.com/werkspace/topic/15171-record-cameraobject-path-movement-script

Features
- Record camera path movement by controlling camera itself, what you see is what you get...


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Create your own FPS Character Controller in LUA - Part 2

Posted by tipforeveryone, in Tutorials 30 September 2016 · 278 views
Tutorial and 1 more...
II. Implement advanced actions

Previous tutorial guided you to create your own FPS Character Controller with basic actions: Move, Look.
This tutorial will help you add some advanced actions like Jump, Run,...


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Create your own FPS Character Controller in LUA - Part 1

Posted by tipforeveryone, in Tutorials 27 September 2016 · 418 views
Tutorial and 1 more...
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Realistic sniper rifle scope in LUA

Posted by tipforeveryone, in Tutorials 25 September 2016 · 339 views
Tutorial, LUA, Scope
This tutorial will help you to make something like this

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Step 1: Prepare scope model

In 3D application,...


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Gun with ironsight in LUA

Posted by tipforeveryone, in Tutorials 23 September 2016 · 286 views
LUA, Tutorial, Iron Sight
Gun with ironsight in LUA (Note: English is not my native language)

If you want to create a weapon that can use ironsight for aiming, this tutorial is for you.
(requested by Jen)

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Step1: Suitable weapon...


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First blog entry - My game's technical demo CSCĐ:VMP

Posted by tipforeveryone, 05 September 2016 · 312 views
Game Developement
After 7 months learning Leadwerks Game Engine, I wanna show you guys my very first techdemo of my game Posted Image



Features:

1. Fully functional GUI created by myself:
Menu are global for all...