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Generating Code with Rails

Posted by martyj, 12 January 2017 · 0 views

In my day job I get a lot of experience with different technologies. Mostly related to mobile or website, but there is a lot of bleed over in the game industry. I've done a few Ruby on Rails applications, it's not my primary toolbox, but it has some benefits. Mostly the ease and speed of development.

I switched to using Ruby on Rails for the data...


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Unified Network Code

Posted by martyj, 12 December 2016 · 0 views

I though it would be best to share a lesson that I've learned while working on the networking aspect of my game.

In my game I use C sockets for network code. The server side is written in Golang. With game networking, you can't really use JSON as a data layer as the performance hits for serializing and deserializing data are too big. So the best...





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