The concept is simple: give a player paintbrush that will draw dungeons, cities, and dangers. What type of world would they create, and how detailed would their worlds be? The project will allow each user to collaborate by building their own realms, forming adventures for other players through this advanced tool set.
The new game in development is called "Dungeon Painter 3D".
These semi-transparent blobs are actually the beginnings for one of the first dungeons created with this real-time paint tool. Expect video updates, public alphas, and additional features that will give the public the chance for feedback.


Progress so far:
- Core algorithms
- Basic Dungeon models
Up next... textures, stalagmites, and treasure!
The new game in development is called "Dungeon Painter 3D".
These semi-transparent blobs are actually the beginnings for one of the first dungeons created with this real-time paint tool. Expect video updates, public alphas, and additional features that will give the public the chance for feedback.


Progress so far:
- Core algorithms
- Basic Dungeon models
Up next... textures, stalagmites, and treasure!







You will do the models in a modular way?
And how do you plan to let the user paint floors, walls and choose a specific type of it or let users paint on the Z-Axis too. At the moment its like a Castle Wolfenstein 3D painter.