Jump to content


Youtube statistics

Posted by AggrorJorn, 22 March 2017 · 0 views

We have seen a lot of statistics on the forum recently. I thought I'd share some from my Youtube account.

The stats below are from the past 365 days, including only videos that are relative to Leadwerks.

Geo stats


Tutorial recording setup

Posted by AggrorJorn, 06 February 2017 · 0 views

Something that has always been a time consuming process is getting the audio right in my recordings. Although I have a very decent headset, recordings allways contained a lot of static noise and voice 'pops'. To get an acceptablequality I required a finetuned microphone placement for every recording. 1cm to the left could make a big difference. The...


Winter Games 2016 - On the road again - Part 5

Posted by AggrorJorn, 12 January 2017 · 0 views

This is the final blog post for my game entry this tournament.

I am really happy the way the GUI came together in the end. UI really isn't my strongpoint so being able to produce something doable is a great reward.

Car physics
Although most car tracks can be finished with a car, it is not an easy task. The car tumbles over far to quickly. There is...


On the road again - Part 4

Posted by AggrorJorn, 09 January 2017 · 0 views

I have uploaded a new version containing save games and some improvements regarding restarting a level, going to back menus etc.

Every time you finish a level, a property is set to keep track of the levels you finished. Only downside when using the launcher is that this will only get set, when the game is closed. So when you finish 4 levels, it will...


Winter Games 2016 - On the road again - Part 3

Posted by AggrorJorn, 03 January 2017 · 0 views

Instead of spending more time on getting the car to work properly, I added in a simple ball real quick and to be honest: I like the faster gameplay a lot more. What do you guys think? I do miss the ghost cars, so those will definitely come back.

I have updated the game in the launcher....


Winter Games 2016 - On the road again - Part 2

Posted by AggrorJorn, 18 December 2016 · 0 views

Here I thought that I would be done with my entry in no time. Finetuning everything turned out to be a pain to be honest. Luckily the GUI was set up rather quickly and most of the game state switching worked almost instantly.


Tired of the tires
The real time consumers came when suddenly my tires wouldn't...


Winter Games 2016 - On the road again - Part 1

Posted by AggrorJorn, 11 December 2016 · 0 views

Finally done moving to my new house and today I got my computer setup again. And as a start, I thought, lets give it a go for the winter games tournament.

It is a little racing game where the tracks gets randomly generated on the given seed. I think I will call it "On the road again", named after the song and because of the fact that the level...


Time and time again

Posted by AggrorJorn, 17 November 2016 · 235 views

The past 30 days have been very hectic but fun none the less. While it all started with the thought that I would have some time to spare, it became one of the busiest months of the year. It started with a non-Leadwerks project, where I am currently working on with 2 artists. I was done with the coding for...


Dont stop - games of winter

Posted by AggrorJorn, 05 February 2016 · 434 views
games of winter, leadwerks
Dont stop - games of winter I downloaded the Saturn tutorial project yesterday to see how the project was holding up after all this time. After some bug fixing and adjusting some of the scenery ingame, I came to the conclusion I really liked the parcours part of the scene. So I thought lets just turn it in to a run and jump game real quick and add it to the winter games...


Tutorials and community

Posted by AggrorJorn, 08 January 2015 · 626 views
tutorials, lua, FlowGUI and 1 more...
Terrain tutorials
There are 2 new video tutorials on how to use the terrain editor.