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Version 4.4 beta updated

Posted by Admin, 27 April 2017 · 0 views

An update for version 4.4 beta is now available.  The Newton Dynamics library has been updated to the current version.  Vehicles are temporarily unavailable, but everything else should work.  The Newton DLLs have been moved into external DLLs, which allows the author of Newton to debug his own physics code in Leadwerks from Visual Studio.

You can get the...


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You're Making your Visual Studio C++ Projects Wrong

Posted by Admin, 06 April 2017 · 0 views

Visual Studio gives two options for creating C++ applications.  Console applications use printed text to communicate with the user, harkening back to the pre-GUI days of DOS.  The other option is a windowed application with a GUI interface, simply called "Win32 Project" in the Visual Studio project creation dialog.



A...


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Leadwerks Game Engine 4.4 Beta Adds OpenVR Support

Posted by Admin, 05 April 2017 · 0 views

Leadwerks Game Engine 4.4 beta is now available on the beta branch on Steam.  This adds support for virtual reality with the OpenVR library.  OpenVR supports both the HTC Vive and the Oculus Rift headsets.



To enable VR mode in your Leadwerks game, simply call the command below.  If a VR headset is detected and initialized,...


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4.3 Update Available

Posted by Admin, 13 February 2017 · 0 views

An update to version 4.3 is now available on the default branch. This fixes it so the editor is not DPI-aware and will be scaled correctly if scaling on Windows is used. Some small shadow update bugs were fixed, and the animation shaders were improved.

If you are having trouble running your game from the editor in debug mode, you need to install the latest...


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Leadwerks Game Engine 4.3 Released

Posted by Admin, 29 January 2017 · 0 views

Leadwerks Game Engine 4.3 is now available.

This release adds support for Ogg Vorbis audio files.  Ogg Vorbis is a compressed audio format specially designed to shrink the size of large audio files.  Using Ogg for large music files can significantly reduce your game's size.



Leadwerks...


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Leadwerks Winter Tournament Roundup

Posted by Admin, 16 January 2017 · 0 views

The Winter Games Tournament is complete, with a long list of fun mini-games made by the community.  This tournament saw the release of many new and innovative types of games you want to be sure to try.  To claim your prize, go to "My Profile" in the drop-down box that opens when you click your name in the upper-right part of this...


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Leadwerks Game Engine 4.2 Released

Posted by Admin, 22 December 2016 · 0 views

Leadwerks Game Engine 4.2 is now available on Steam.  This update adds new features to make game development easier than ever.  The free update goes out today to over 10,000 paid users on Steam.

Version 4.2 integrates analytics into Leadwerks games with a free gameanalytics.com account.  This allows developers to...


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Leadwerks Winter Games Tournament 2016

Posted by Admin, 05 December 2016 · 0 views

At last, it is time for the 2016 Leadwerks Winter Games Tournament!  This is going to be a big one, for a few reasons.
We're very likely to reach 100 games in Leadwerks Game Launcher, which means it will be ready to move out of early access mode and be an official release on Steam.
As...


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Leadwerks Summer Games 2016 Roundup

Posted by Admin, 23 August 2016 · 1,399 views

With the Summer Games 2016 Tournament completed, it's time to review the entries.  This tournament brought a new level of quality, with several small games that could be considered Greenlight-ready, made in just four weeks!



Sound...


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Leadwerks Summer Games Tournament 2016

Posted by Admin, 18 July 2016 · 2,237 views

Now that you've had time to get acquainted with Leadwerks, it's time for the Summer 2016 Game Tournament.


WHEN: The tournament will start Monday, July 25, and end Sunday, August 21th at 11:59...






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