Jump to content





Photo

Leadwerks Game Engine Launches in Ubuntu Software Center

Posted by Admin, 27 May 2014 · 1,867 views

Leadwerks Game Engine Launches in Ubuntu Software Center Following completion of a successful Kickstarter campaign to bring Leadwerks’ game development software to Linux, Leadwerks and Canonical have joined forces to make Leadwerks Game Engine available in the Ubuntu Software Center.  This provides Ubuntu users with a powerful tool for rapid game development.

Bringing Leadwerks Game Engine to Ubuntu also means that existing games can be more easily deployed for Ubuntu.  The lineup of featured games on the Leadwerks website covers a diverse range of genres including strategy, action, and simulations.  Michael Juliano, developer of the space combat simulation game Rogue System, says that he is now planning on Ubuntu support in his upcoming title due to the ease of deployment Leadwerks provides.  “One of the reasons we chose Leadwerks was due to its strong support for Linux”, said Michael.  “We’re definitely interested in bringing Rogue System to Ubuntu.”

Attached Image

Jono Bacon, community manager for Ubuntu, said that ”Canonical is delighted to be working with Josh at Leadwerks to help further Ubuntu and Linux and in general as a next generation platform not just for consuming games, but building a powerful community of games developers and content creators”.  With 25 million users, Ubuntu is widely used by game developers and players alike who enjoy it’s open nature and long term vision of convergence.

Leadwerks Game Engine is a powerful and easy to use development tool for building 3D games.  The software has recently grown in popularity due to its rapid development capabilities, royalty-free license, and strong support for C++ and Lua programming.  Thanks to the quality of modern Linux graphics drivers from ATI and Nvidia, Leadwerks is able to deliver high-end 3D visuals on Ubuntu.  An advanced deferred renderer provides realistic light and shadows on any machine supporting OpenGL 4.

About Leadwerks Software
Leadwerks Software was founded in 2006 to build powerful game development tools that are easy to use. The company launched Leadwerks 3, their first multi-platform product, in April 2013 at the GDC expo. Last summer, the company conducted a successful Kickstarter campaign to bring Leadwerks to the Linux operating system, reaching over 200% of their goal in just six weeks. A concurrent Greenlight campaign for Steam was also successful, making Leadwerks the first 3D game engine approved for distribution on Steam.

About Canonical
Canonical is the company behind Ubuntu and the leading provider of services for Ubuntu deployments in the enterprise. With global teams of developers, support staff and engineering centres, Canonical is uniquely positioned to help partners and customers make the most of Ubuntu. Canonical is a privately held company.

Ubuntu is a free, open-source platform for client, server and cloud computing. It is the most widely used Linux on the top 1000 websites by traffic, the reference platform for OpenStack deployments, the most popular guest OS on public clouds, and ships on PCs from Dell, Lenovo, HP and other brands. Since its launch in 2004, it has become the preferred choice for open desktop and scale-out computing, from Fortune 500 companies to hardware makers, content providers, software developers and consumers.



I noticed that the Ubuntu Software price is $200. Is the standard version the only version that will be offered on the Ubuntu Software Center?

Additionally, if you have already purchased Leadwerks for Ubuntu can someone use the software center to install with there current license?
The Indie Edition is being added.  However, the package on Ubuntu Software Center is a different format and does not work with Leadwerks registration keys, since it does not use our installer.
Great post Josh! Really like this!

Too bad that I am forced to use Intel hardware. For now; for me Leadwerk will be staying on windows.  (Need intel linux driver for debugging GLSL shaders on Linux and right now it's GL compliant to 3.3)

Unless I find another solution to debug shaders that would work on Intel. I can't put a graphic card in there and lose compatibility with their hardware (Their compiler syntax is the most strict of all, and I need it for my other project: IRB)

EDIT: Found good news. The driver provided by intel is open source and is used primilary on the MESA project. And from what I searched they could be able to make it GL4.0 compatible by the end of the year. I now understand why we need "proprietary" drivers to run this. Open source is not there yet. Updated as far as I could and the driver now is compliant Gl3.3

I really feel, that the time is good, in not that far, the Open Source drivers will be able support GL4.0 and Leadwerk will be there.
A Linux milestone for Leadwerks! Hard development work got you there...
No way for Kickstarter backers to get Ubuntu Sofware Center key for free? Just want to leave a good feedback :-)