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  • Submitted: Apr 21 2011 12:26 PM
  • Last Updated: Jan 07 2014 03:32 AM
  • File Size: 80.83MB
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Download Furious Frank Demo 0.03

* * * * * 6 Votes

Furious Frank V0.03 Demo
Made in Leadwerks 2.5

Furious Frank V0.01 came about from my requirement to have a simple application in which to test code in my code archives from the last year. What was supposed to be a simple cleaning out the harddrive exercise got a little side-tracked. This version was achieved in about 14 hours on a Monday.

Furious Frank V0.02 is the 10 or so hours I have worked on it since. With the prospect of a whole 3 days ahead with nothing to take up my time, I wanted to get Furious Frank V0.02 uploaded and start on Furious Frank V0.03. It has so far taken the best part of 3 hours to wrestle out that which was required for this demo from my oh so tidy development folder.

I have coded the settings to make this still an easy "game", but as its still in development with feedback on the functionality and performance being more important, if you died in a few seconds then there would be nothing to report, except maybe "its too hard <sniff>".

When you die you die, so keep that health topped up.  Posted Image


Mouse - Camera Look
WASD - Move
Left Mouse Button - Fire
Right Mouse Button - Launch Grenade
Reload - Key R or MMB
Run - Left/Right Shift
Gravity on/off - Key G
Sniper View - key Z
Screenshot - Key J
Music on/off - Key M
[AI]deBUG on/off - Key B
Pause App - Key P


Key 1 Toggles Antialias on/off
Key 2 Toggles Bloom on/off
Key 3 Toggles GodRays on/off
Key 4 Toggles HDR on/off
Key 5 Toggles SSAO on/off


Basic Application Launcher
New explosion handling system (80% completed, but removes ~90% of the issues in V0.01)
Bug Funeral Service
Fatigue Meter
Bug Detection Radar
SImple HUD (retains some simple development information at the top of the screen)
Auto-Reload and Manual Reload Structure
Limited Ammo (Bullets)
Limited Health
Ammo Powerup (periodically regenerates)
Health Powerup (periodically regenerates)
Basic Scoring System
Gamezone Barrier

Fixes & Tweaks:

Quite a few, leaving only, quite a few Posted Image

Grenade Powerup is non functional at this time but an ample 200 grenades have been made available.

Other tweaks were made which related mainly to models/lods & textures.

Feedback is more than welcome, I am aware of a few thousand issues currently, and will address them in due time (reincarnation permitting that is lol).

What's New in Version 0.03 (See full changelog)

  • Additions:
  • Clouds
  • ToD
  • Zombie NPC's
  • Also, various minor "bug" fixes and patches. (leaving only a few thousand to go!!)



wow the game is very funny,very good job,a little bit like Left for Dead :D
Very cool demo MG! I hadn´t seen it before, it´s awesome! The feeling of it is very serious sam. Hope to see some more of this. :D

Leadwerks Engine 2.42
Initializing Renderer...
OpenGL Version: 4.2.0
GLSL Version: 4.20 NVIDIA via Cg compiler
Render device: GeForce GTX 460M/PCI/SSE2
Vendor: NVIDIA Corporation
DrawBuffers2 supported: 1
32 texture units supported.
GPU instancing supported: 1
Max batch size: 64
Shader model 4.0 supported: 1
Conditional render supported: 0
Loading shader "zip::c:/furious frank v0.03  demo/shaders.pak//shaders/query.vert", ""...
Invoking script "C:/Furious Frank V0.03  Demo/Scripts/start/collisions.lua"...
Invoking script "C:/Furious Frank V0.03  Demo/Scripts/start/fliphook.lua"...
Invoking script "C:/Furious Frank V0.03  Demo/Scripts/start/globals.lua"...
Warning: Failed to load material "abstract::sky.mat": Path not found.
Warning: Failed to load texture "abstract::MG_1.dds": Path not found.
Warning: Failed to load texture "abstract::MGFFS.dds": Path not found.
Warning: Failed to load texture "abstract::MGFFS2.dds": Path not found.
@Gabriel: If you require help please post all relevent information on the Furious Frank showcase thread that can be found here:


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