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  • Submitted: Dec 04 2011 03:16 PM
  • Last Updated: Dec 04 2011 03:16 PM
  • File Size: 2.78MB
  • Views: 830
  • Downloads: 126

Download RickySays 1.0

* - - - - 5 Votes

I was tired of not having a completed "game" so I set out yesterday to make this one. It's 100% in Lua and I used OO Lua techniques so I could also learn how to use Lua that way.

The source is included so anyone can learn from it or give me tips on something I messed up.

It's a very basic game so hoping maybe Josh could get it running on one of the mobile devices, hint hint :)

Post your high score?

I love and hate this game, because it always ends in failure.  I had to turn it off while I was still winning.
I would make the score update after the completion of the sequence.  This breaks the gameplay up into discrete units that get harder and harder, rather than being one continuous repetition.  Maybe have some kind of reward for each sequence completed, to keep the player going to see what will happen next.
Good idea on the score, I'll implement that. I'm not really sure what kind of rewards I could offer the player. The game itself is pretty basic and doesn't have much room for wiggle. I'll think about that some and see if I can come up with anything.
Nice game Rick.
I like it most when a "completed" game comes out based on leadwerks :rolleyes:
I stopped at 480.  lol

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