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  • Submitted: Jan 18 2010 06:32 PM
  • Last Updated: Jan 18 2010 06:32 PM
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Download LuaXML.zip

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Place to 2 DLL files in your root SDK folder.  Place the core LUA file anywhere you want in the scripts folder.

Go to town.  :)

Quote

LuaXML

- a module that maps between Lua and XML without much ado
version 1.7.2, 2009-09-06 by Gerald Franz, www.viremo.de

LuaXML provides a minimal set of functions for the processing of XML data in Lua. It offers a
very simple and natural mapping between the XML data format and Lua tables, which
allows one to parse XML data just using Lua's normal table access and iteration
methods: Substatements and text content is represented as array data having
numerical keys, attributes and tags use string keys. This representation makes
sure that the structure of XML data is exactly preserved in a read/write cycle.
Since version 1.7, LuaXML consists of a well-optimized portable ISO-standard C file
and a small Lua file. It is published under the same liberal licensing conditions as Lua
itself (see below). It has been successfully compiled and used under Linux, various
flavours of MS Windows, and MacOS X.



Example

-- import the LuaXML module
require("LuaXML")
-- load XML data from file "test.xml" into local table xfile
local xfile = xml.load("test.xml")
-- search for substatement having the tag "scene"
local xscene = xfile:find("scene")
-- if this substatement is found...
if xscene ~= nil then
  --  ...print it to screen
  print(xscene)
  --  print attribute id and first substatement
  print( xscene.id, xscene[1] )
  -- set attribute id
  xscene["id"] = "newId"
end

-- create a new XML object and set its tag to "root"
local x = xml.new("root")
-- append a new subordinate XML object, set its tag to "child", and its content to 123
x:append("child")[1] = 123
print(x)



Documentation

LuaXML consists of the following functions:

require("LuaXML")
imports the LuaXML module.
LuaXML consists of a lua file (LuaXML.lua) and normally a shared library (.dll/.so), although a static linking is possible as well. Both parts are imported by this call provided that they are found in Lua's package search path.

function xml.new(arg)
creates a new LuaXML object.
    * param arg (optional), (1) a table to be converted to be converted to a LuaXML object, or (2) the tag of the new LuaXML object
      Note that it is not mandatory to use this function in order to treat a Lua table as LuaXML object. Setting the metatable just allows the usage of a more object-oriented syntax (e.g., xmlvar:str() instead of xml.str(xmlvar) ). XML objects created by xml.load() or xml.eval() automatically offer the object-oriented syntax.
* Returns new LuaXML object

function xml.append(var,tag)
appends a new subordinate LuaXML object to an existing one, optionally sets tag.
* param var the parent LuaXML object
* param tag (optional) the tag of the appended LuaXML object
* Returns appended LuaXML object or nil in case of error

function xml.load(filename)
loads XML data from a file and returns it as table

    * param filename the name and path of the file to be loaded
    * Returns a Lua table containing the xml data in case of success or nil.

function xml.save(var,filename)
saves a Lua var as XML file.

    * param var, the variable to be saved, normally a table
    * param filename the filename to be used. An existing file of the same name gets overwritten.

function xml.eval(xmlstring)
converts an XML string to a Lua table

    * param xmlstring the string to be converted
    * Returns a Lua table containing the xml data in case of success or nil.

function xml.tag(var, tag)
sets or returns tag of a LuaXML object. This method is just "syntactic sugar" (using a typical Lua term)
that allows the writing of clearer code. LuaXML stores the tag value of an XML statement at table
index 0, hence it can be simply accessed or altered by var[0] or var[xml.TAG] (the latter is just a
symbolic name for the value 0). However, writing var:tag() for access or var:tag("newTag") for altering
may be more self explanatory.

    * param var, the variable whose tag should be accessed, a LuaXML object
    * param tag (optional) the new tag to be set.
* Returns the current tag as string

function xml.str(var, indent, tag)
converts any Lua var to an xml string.

    * param var, the variable to be converted, normally a table
    * param indent (optional) the current level of indentation for pretty output. Mainly for internal use.
    * param tag (optional) the tag to be used for a table without tag. Mainly for internal use.
    * Returns an XML string in case of success or nil.

function xml.find(var, tag, attributeKey,attributeValue)
recursively parses a Lua table for a substatement fitting to the provided tag and attribute

    * param var, the table to be searched in.
    * param tag (optional) the xml tag to be found.
    * param attributeKey (optional) the exact attribute to be found.
    * param attributeValue (optional) the attribute value to be found.
    * Returns the first (sub-)table which matches the search condition or nil.

function xml.registerCode(decoded,encoded)
registers a custom code for the conversion between non-standard characters and XML character entities

    * param decoded the character (sequence) to be used within Lua.
    * param encoded the character entity to be used in XML.
    * By default, only the most basic entities are known to LuaXML (” & < > ').
   ANSI codes above 127 are directly converted to the XML character codes
   of the same number. If more character codes are needed, they can be
   registered using this function.





Should this still work? Only i cannot get it to by following the instructions?

Just errors with: Cant open luaXML_lib

Thanks
Andy



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