Supported File Formats
Leadwerks Engine uses the Game Model Format .gmf format only. The Game Model Format provides support for skinned animated hierarchal models. Converters are provided to convert from many popular 3D data formats to gmf (obj, dae, fbx), with UU3D, nearly every format is supported. See the format's documentation for further information.
Commands
AddMeshAddMesh
CountSurfaces
CreateCone
CreateCube
CreateCylinder
CreateDecal
CreateMesh
CreatePlane
CreateSphere
CreateSurface
FindSurface
FlipMesh
GetSurface
LoadMesh
MeshName
RotateMesh
ScaleMesh
TranslateMesh
UpdateMesh




