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Darkness Awaits with Dynamic Shadows
By Josh Klint
We added projected character shadows, light vector maps, and changed the character shader to use...
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GobboGame2
By josk
Further progress in Gobbo goodness.
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Random Fun with Leadwerks 3
By Josh Klint
Just playing around with scripts.
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Leadwerks 3 subsurface shader with a thicknessmap
By shadmar
Thanks to David Gallagher (OddityInteractive).
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Leadwerks at GDC 2013
By Josh Klint
Here's a little footage I took at our booth. It was a lot of fun to talk to developers and show...
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Leadwerks3 simple water/underwater test
By shadmar
testing buffers in openGL2, runs at 640fps above and 500 below without fraps.
depthbuffer, color...
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Deferred Renderer on iPad
By Josh Klint
This is the world's first deferred renderer for mobile. It turns out a hardware feature of the i...
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Leadwerks 3 tutorial #3: Shapes
By Aggror
This tutorial decribes how to use Shapes.
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DarknessAwaitsCinemaBars
By Rick
This shows cinema bars and scene loaded scripts. When the scene is loaded the flowgraph node fire...
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Leadwerks 3 tutorial #2 : Models
By Aggror
This second tutorial is about loading models.
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