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Darkness Awaits with Dynamic Shadows
We added projected character shadows, light vector maps, and changed the character shader to use...
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1 comments
107 views
Apr 30 2013 09:06 PM
GobboGame2
By josk
Further progress in Gobbo goodness.
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0 comments
41 views
Yesterday, 04:55 PM
Random Fun with Leadwerks 3
Just playing around with scripts.
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0 comments
112 views
May 13 2013 02:58 AM
Leadwerks 3 subsurface shader with a thicknessmap
By shadmar
Thanks to David Gallagher (OddityInteractive).
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2 comments
221 views
Apr 06 2013 07:42 PM
Leadwerks at GDC 2013
Here's a little footage I took at our booth. It was a lot of fun to talk to developers and show...
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1 comments
193 views
Mar 31 2013 06:36 AM
Leadwerks3 simple water/underwater test
By shadmar
testing buffers in openGL2, runs at 640fps above and 500 below without fraps. depthbuffer, color...
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8 comments
435 views
Mar 30 2013 11:49 AM
Deferred Renderer on iPad
This is the world's first deferred renderer for mobile. It turns out a hardware feature of the i...
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0 comments
179 views
Mar 20 2013 05:57 PM
Leadwerks 3 tutorial #3: Shapes
By Aggror
This tutorial decribes how to use Shapes.
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1 comments
123 views
Mar 19 2013 10:20 AM
DarknessAwaitsCinemaBars
By Rick
This shows cinema bars and scene loaded scripts. When the scene is loaded the flowgraph node fire...
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2 comments
139 views
Mar 18 2013 03:25 PM
Leadwerks 3 tutorial #2 : Models
By Aggror
This second tutorial is about loading models.
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0 comments
162 views
Mar 17 2013 07:17 PM

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