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	<title>Last 10 Submissions RSS Feed</title>
	<link><![CDATA[http://www.leadwerks.com/werkspace/index.php?app=downloads&module=search&section=search&do=last_ten]]></link>
	<pubDate>Wed, 19 Jun 2013 00:19:44 +0000</pubDate>
	<ttl>1800</ttl>
	<description>This is the RSS feed of the last ten file submissions accepted into our database.  This RSS feed is always up to date as it is dynamically updated.</description>
	<item>
		<title>Elevator</title>
		<link>http://www.leadwerks.com/werkspace/files/file/434-elevator/</link>
		<description><![CDATA[With this Script that comes out of the LCP 2.0<br />
you can create an Elevator.<br />
<br />
Just attach it to any Entity in your Scene and give it a mass greater than 0.<br />
<br />
configurable options:<ul class='bbc'><li>Speed: the moving speed<br /></li><li>Levels: number of levels where the elevator can go to<br /></li><li>current level: the level where the elevator is currently.<br /></li><li>level height: the height of each level where the elevator can stop.<br /></li><li>active: if the elevator is active or not</li></ul>
<span rel='lightbox'><img src='http://code-i.de/LE3pictures/elevatorScript/entityProperties.png' alt='Posted Image' class='bbc_img' /></span><br />
<br />
It can be used in the Flowgraph and calls the output "OnDestinationReached" when it reached the level.<br />
<br />
The Input "GoToLevel" requires an input of the levelnumber that is between 1 and the configured "Levels"-parameter.<br />
<br />
<span rel='lightbox'><img src='http://code-i.de/LE3pictures/elevatorScript/flowgraphObject.png' alt='Posted Image' class='bbc_img' /></span><br />
<br />
Some screenshots of my testing:<br />
<span rel='lightbox'><img src='http://code-i.de/LE3pictures/elevatorScript/level1.jpg' alt='Posted Image' class='bbc_img' /></span><br />
<span rel='lightbox'><img src='http://code-i.de/LE3pictures/elevatorScript/level2.jpg' alt='Posted Image' class='bbc_img' /></span>]]></description>
		<pubDate>Mon, 17 Jun 2013 19:59:53 +0000</pubDate>
		<guid isPermaLink="false">434</guid>
	</item>
	<item>
		<title>Fps Weapon pack</title>
		<link>http://www.leadwerks.com/werkspace/files/file/433-fps-weapon-pack/</link>
		<description>Animated fps arms for 9mm handgun and Riot Shotgun. 9mm was found in LECP the Riot Shotgun never made it in due to time constraints.</description>
		<pubDate>Thu, 13 Jun 2013 22:06:29 +0000</pubDate>
		<guid isPermaLink="false">433</guid>
	</item>
	<item>
		<title>Cel.shader</title>
		<link>http://www.leadwerks.com/werkspace/files/file/432-celshader/</link>
		<description><![CDATA[Simple outlined cel shader for Leadwerks 3<br />
<br />
Copy into :<br />
<pre class='prettyprint'>Shaders/Postprocess/</pre>
<br />
Connect to camera like this :<br />
<pre class='prettyprint'>local shader=Shader:Load("Shaders/Postprocess/Cel.shader")
self.camera:AddPostEffect(shader)</pre>]]></description>
		<pubDate>Sat, 25 May 2013 18:57:58 +0000</pubDate>
		<guid isPermaLink="false">432</guid>
	</item>
	<item>
		<title>Zombie Male 01</title>
		<link>http://www.leadwerks.com/werkspace/files/file/431-zombie-male-01/</link>
		<description><![CDATA[The zombie model I used for the LECP game, I've had a few requests for it of late so here it is!]]></description>
		<pubDate>Fri, 24 May 2013 11:01:23 +0000</pubDate>
		<guid isPermaLink="false">431</guid>
	</item>
	<item>
		<title>Next Level</title>
		<link>http://www.leadwerks.com/werkspace/files/file/430-next-level/</link>
		<description><![CDATA[This Script allows your game to load another Level File.<br />
<br />
It is used with the Flowgraph.<br />
<br />
The most simple usecase is to use this together with the <a href='http://www.leadwerks.com/werkspace/files/file/413-le3-volume-trigger/' class='bbc_url' title=''>volume-trigger script</a> from Rick like in this screenshot.<br />
<br />
<span rel='lightbox'><img src='http://code-i.de/LE3pictures/nextlevelLua.png' alt='Posted Image' class='bbc_img' /></span>]]></description>
		<pubDate>Sat, 18 May 2013 22:06:37 +0000</pubDate>
		<guid isPermaLink="false">430</guid>
	</item>
	<item>
		<title>Road Texture Pack</title>
		<link>http://www.leadwerks.com/werkspace/files/file/429-road-texture-pack/</link>
		<description><![CDATA[Here's a great pack of road textures.&nbsp;&nbsp;Use them in any of your Leadwerks games.]]></description>
		<pubDate>Wed, 17 Apr 2013 01:03:17 +0000</pubDate>
		<guid isPermaLink="false">429</guid>
	</item>
	<item>
		<title>Train Track Textures</title>
		<link>http://www.leadwerks.com/werkspace/files/file/428-train-track-textures/</link>
		<description>These are a couple of cool textures for making train tracks.</description>
		<pubDate>Wed, 17 Apr 2013 00:58:46 +0000</pubDate>
		<guid isPermaLink="false">428</guid>
	</item>
	<item>
		<title><![CDATA[Josh's Sci-Fi Textures]]></title>
		<link>http://www.leadwerks.com/werkspace/files/file/427-joshs-sci-fi-textures/</link>
		<description>Here are some great sci-fi textures from 3D World Studio / Leadwerks 1.0.</description>
		<pubDate>Wed, 17 Apr 2013 00:39:41 +0000</pubDate>
		<guid isPermaLink="false">427</guid>
	</item>
	<item>
		<title><![CDATA[Josh's Favorite Textures Pack]]></title>
		<link>http://www.leadwerks.com/werkspace/files/file/426-joshs-favorite-textures-pack/</link>
		<description><![CDATA[These are some old textures from 3D World Studio / Leadwerks Engine 1.0.&nbsp;&nbsp;They're great for CSG mapping, so feel free to use them in any Leadwerks games.]]></description>
		<pubDate>Tue, 16 Apr 2013 23:44:27 +0000</pubDate>
		<guid isPermaLink="false">426</guid>
	</item>
	<item>
		<title>Smart Packer Pro</title>
		<link>http://www.leadwerks.com/werkspace/files/file/425-smart-packer-pro/</link>
		<description><![CDATA[Build in less than a minute a single executable from your application files. No need to install, your application runs in the virtual filesystem.<br />
<br />
With features like virtual filesystem, icon support, optional password protection, commandline parameters, plugin support, customizable storage locations and integrated download module.<br />
<br />
Features:<ul class='bbc'><li>Packs the executable or dll and all its supplementary files into a single file<br /></li><li>Creates encrypted archives using strong encryption algorithms<br /></li><li>Compression methods provides good compression rate and high speed<br /></li><li>Run from user level, no admin privileges necessary<br /></li><li>Saves automatically projects<br /></li><li>Commandline parameters supported<br /></li><li>Embed your own dll as plugin<br /></li><li>Icon and version info support<br /></li><li>Download automatically for updating packed files<br /></li><li>Splashscreen image for loading screen<br /></li><li>Autosave Mode, choose to save changes or start fresh (ideal for demo/trial)<br /></li><li>Include filelist for saving created files<br /></li><li>Configurable storage location<br /></li><li>Password protection<br /></li><li>Compatibility Level support</li></ul>
Supported Operating Systems:<ul class='bbc'><li>Windows 2000, 2003, 2008, XP, Vista,7 and 8 (32- and 64bits)</li></ul>
<a href='http://www.smartpacker.nl' class='bbc_url' title='External link' rel='nofollow external'>More information</a>]]></description>
		<pubDate>Tue, 16 Apr 2013 13:22:17 +0000</pubDate>
		<guid isPermaLink="false">425</guid>
	</item>
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