Jump to content

Evayr's Photo
Roland's Photo

Roland

Once again I have to thank Rick for our discussions on LUA-code/component discussions. Hopefully one of us can write something about that in the future. Thanks to Rick's useful comments I have now managed to move my head from the Inheritance way of thinking to the better Component-design.
Yesterday, 10:25 AM
Einlander's Photo
  • tumira's Photo
    tumira
    video unavailable

    Yesterday, 06:57 AM
  • Einlander's Photo
    Einlander
    You should be able to see it now.
    Yesterday, 07:19 PM
Josh Klint's Photo

Josh Klint

My final implementation of VR rendering will use nearly zero extra processing power over single-view rendering.
Mar 24 2017 09:24 PM
  • Josh Klint's Photo
    Josh Klint
    In all but extreme cases, the framerates will match.
    Mar 25 2017 02:28 AM
Josh Klint's Photo
  • AggrorJorn's Photo
    AggrorJorn
    Looks cool. Only need a VR set now.
    Mar 23 2017 09:34 AM
  • martyj's Photo
    martyj
    Is it easy to toggle on or off VR? Say we wanted to have a desktop game be VR or Keyboard and Mouse?
    Mar 23 2017 03:53 PM
  • Josh Klint's Photo
    Josh Klint
    When VR is enabled, rendering goes to the headset and you have to manually draw onto the context. When VR is disabled, all acts as normal.
    Mar 23 2017 04:12 PM
Einlander's Photo

Einlander

Last few days were very productive. After playing around in the Dying Light Dev tools I came away with a better way to make assets then i have been doing. http://i.imgur.com/JhGV4S9.jpg
Mar 22 2017 05:17 AM
  • Einlander's Photo
    Einlander
    It may seem obvious, or you may already know this. Instead of making solid blocks for walls and floors, I make the surfaces 1 for inside and outside, and then make a mesh to fill in the holes. This way I never have uneeded polygons, and I have some flexibility.
    Mar 22 2017 06:23 PM
  • Einlander's Photo
    Einlander
    Though the amount of entities in the scene grows, leadwerks has instancing so that issue negated/minimized.
    Mar 22 2017 06:24 PM
  • mdgunn's Photo
    mdgunn
    Thanks but am unsure if I fully get what you mean by...

    " I make the surfaces 1 for inside and outside, and then make a mesh to fill in the holes."

    I'm a bit familiar with either exporting a map from LW as obj, and a bit familiar with creating a mesh in Blender and importing it and applying collision mesh. I suppose I am thinking corridors.

    Are you saying you have an inside mesh for corridors, outside mesh for external and a third to fill in betw...
    Mar 24 2017 12:24 PM
Josh Klint's Photo
  • Einlander's Photo
    Einlander
    there is/was a standard. vcard https://en.wikipedia.org/wiki/VCard it was made for sending business cards. All phones can still do it, but people seem not to explore their phones features.
    Mar 21 2017 11:05 PM
  • gamecreator's Photo
    gamecreator
    I'm familiar with the file format but I was talking about an app that would automate the exchange.
    Mar 22 2017 01:45 AM
  • Einlander's Photo
    Einlander
    ahh
    Mar 22 2017 01:57 AM
Slastraf's Photo
Slastraf's Photo

Slastraf

Can we have code beautifier please, or how to make it
Mar 20 2017 05:38 PM
Josh Klint's Photo

Josh Klint

Got all the projection matrix stuff figured out for VR. The remaining bits are a piece of cake.
Mar 19 2017 10:41 PM
  • Evayr's Photo
    Evayr
    Glad to hear that :)
    Mar 20 2017 07:35 AM
Slastraf's Photo

Slastraf

Who knows whats the site called again where you could manage your project developement publically
Mar 19 2017 11:23 AM
  • Einlander's Photo
    Einlander
    https://trello.com/ and http://hacknplan.com/ ?
    Mar 19 2017 11:26 AM
  • Slastraf's Photo
    Slastraf
    thanks, thats waht I meant
    Mar 19 2017 11:56 AM
Josh Klint's Photo

Josh Klint

Was trying to solve an impossible problem. Don't feel too bad about not coming up with the solution now. >_<
Mar 19 2017 01:30 AM
Roland's Photo

Roland

Webpage now looks great. Simple, clean message what it's all about without a lot of confusing ****. Great work.
Mar 18 2017 09:27 PM
Slastraf's Photo

Slastraf

WIP Character Model for unkown game : http://pasteboard.co/KTfbQEqdW.png
Mar 18 2017 12:13 PM
  • mdgunn's Photo
    mdgunn
    Nice low poly work!
    Mar 18 2017 06:58 PM
Josh Klint's Photo