Created a new blog post for you guys to enjoy :) http://www.leadwerks.com/werkspace/blog/141/entry-1926-evayrnet-debugging-functionality/
Once again I have to thank Rick for our discussions on LUA-code/component discussions. Hopefully one of us can write something about that in the future. Thanks to Rick's useful comments I have now managed to move my head from the Inheritance way of thinking to the better Component-design.
Mar 23 2017 09:34 AM
Mar 23 2017 03:53 PM
Mar 23 2017 04:12 PM
Last few days were very productive. After playing around in the Dying Light Dev tools I came away with a better way to make assets then i have been doing. http://i.imgur.com/JhGV4S9.jpg
Mar 22 2017 06:23 PM
Mar 22 2017 06:24 PM
" I make the surfaces 1 for inside and outside, and then make a mesh to fill in the holes."
I'm a bit familiar with either exporting a map from LW as obj, and a bit familiar with creating a mesh in Blender and importing it and applying collision mesh. I suppose I am thinking corridors.
Are you saying you have an inside mesh for corridors, outside mesh for external and a third to fill in betw...
Mar 24 2017 12:24 PM
Mar 21 2017 11:05 PM
Mar 22 2017 01:45 AM
Mar 22 2017 01:57 AM
Was trying to solve an impossible problem. Don't feel too bad about not coming up with the solution now. >_<
Webpage now looks great. Simple, clean message what it's all about without a lot of confusing ****. Great work.
Don't forget, Google Hangout tomorrow 1PM Mountain Time: http://www.leadwerks.com/werkspace/topic/15850-google-hangout-this-saturday/