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Josh Klint's Photo

Josh Klint

It's amazing what you can find on fiverr.com if you look.
May 28 2015 11:23 PM
  • gamedeviancy's Photo
    gamedeviancy
    I went with both + the incredible luck spell for good measure. My justification: This has got to be a better waste of money than spending it on booze to drink myself to sleep. I already feel better about my decision and you're all free to call me crazy if you wish...
    Yesterday, 03:16 AM
  • nick.ace's Photo
    nick.ace
    Hey man, I'm sorry to all of that. :( I can't imagine what you're going through. All of us are here for you if you need support!
    Yesterday, 03:46 AM
  • gamedeviancy's Photo
    gamedeviancy
    Thanks, appreciate it.

    More on that fiverr site though, I might want to try thinking of a gimmick to sell on there... There are quite a few people doing silly easy things in photoshop like applying a filter to images and charging extra for file formats... Some legitimately cool stuff on there as well too though.
    Yesterday, 05:09 AM
Josh Klint's Photo

Josh Klint

I'm hoping Vectronic will have some kind of SDK for making new maps.
May 24 2015 07:50 PM
  • reepblue's Photo
    reepblue
    I hope so too. My plan is to make it fully modifiable so anyone can add in custom vecballs and elements. :)
    May 24 2015 08:00 PM
  • CreativeOcclusion's Photo
    CreativeOcclusion
    vec-balls...thats funny
    May 24 2015 08:54 PM
  • Josh Klint's Photo
    Josh Klint
    I have lots of ideas for puzzles! :D
    May 24 2015 11:35 PM
Josh Klint's Photo

Josh Klint

I sent a project description out to some icon design firms. There's really no reason for us not to have the best.
May 23 2015 02:30 AM
  • gamedeviancy's Photo
    gamedeviancy
    If I were you, I would have just made a forum thread for a community contest. There are quite a few talented graphics artists here, eh? (Judging by some of the screenshots that pop up here and there... just saying). Not my company to run though.
    May 23 2015 04:30 PM
  • Josh Klint's Photo
    Josh Klint
    Game art and icon design are pretty different things.
    May 23 2015 05:26 PM
  • Einlander's Photo
    Einlander
    I still would have opened a contest or something. I'm currently using the workshop mode for the editor icons, and they look quite good.
    May 24 2015 07:29 AM
Josh Klint's Photo

Josh Klint

Thank you for all the great feedback on the tutorials and user experience, it really helps.
May 21 2015 02:15 PM
Josh Klint's Photo

Josh Klint

I love the fact that virtually every question has a URL I can paste as an answer.
May 20 2015 05:55 PM
  • nick.ace's Photo
    nick.ace
    I can't do that, but I think older users can. Could you enable this for all users?
    May 20 2015 09:16 PM
  • Josh Klint's Photo
    Josh Klint
    ok, you should be able to now.
    May 20 2015 09:28 PM
  • nick.ace's Photo
    nick.ace
    That works. Thanks!
    May 20 2015 10:16 PM
Josh Klint's Photo

Josh Klint

Copy() and Instance() will now automatically call the Start() function if a script is attached. [Beta branch only until tested.]
May 19 2015 06:19 PM
  • Ywa's Photo
    Ywa
    Hooray! Been using ****ty workarounds for that.
    May 20 2015 08:55 AM
  • Admin's Photo
    Admin
    Sorrys.
    May 20 2015 01:36 PM
Josh Klint's Photo

Josh Klint

Publish screenshot is fixed, and more. See my blog for details.
May 18 2015 09:30 PM
  • Einlander's Photo
    Einlander
    I'm going to be plastering the steam page with screenshots soon.
    May 18 2015 10:14 PM
Josh Klint's Photo

Josh Klint

Those first eight tutorials teach a ton of knowledge about 3D graphics.
May 16 2015 01:34 AM
  • YouGroove's Photo
    YouGroove
    For newbbies , some missing basics :
    -Dealing with collisions in code, setting them and using World:Pick, Camera:Pick, Collision function
    -Physics joints and other types : how to set up and use them
    May 17 2015 05:36 PM
  • Josh Klint's Photo
    Josh Klint
    I'm going to add some links to the reference pages for the commands. Also, a third-person platformer template and lesson is planned.
    May 17 2015 08:29 PM
  • Admin's Photo
    Admin
    The marble game lesson now has links when a command is introduced:
    http://www.leadwerks.com/werkspace/page/tutorials/_/marble-game-r21
    May 20 2015 02:15 PM
Josh Klint's Photo

Josh Klint

If the Leadwerks documentation was a book, it would be about 400 pages now.
May 16 2015 12:31 AM
Josh Klint's Photo

Josh Klint

Final documentation is turning out really good, Helloooooooo v3.5!
May 15 2015 07:39 PM
Josh Klint's Photo

Josh Klint

Wiriting documentation is oddly exhausting. Not sure why.
May 15 2015 04:51 PM
  • Josh Klint's Photo
    Josh Klint
    But it's also nice to take control of the learning process.
    May 15 2015 05:20 PM
  • Rick's Photo
    Rick
    Probably for the same reason the last 10% of a game is the hardest. Going into that much detail in every topic is tiring.
    May 15 2015 05:57 PM
  • Josh Klint's Photo
    Josh Klint
    Yeah, and you have to make sure everything is lined up to work the way you are describing, etc. It would be cool to add a quiz so we can track how well people are learning each chapter.
    May 15 2015 06:39 PM
Josh Klint's Photo
  • Rick's Photo
    Rick
    Looks like JUCE uses the Java way of events. It seems that the most popular method, and one I prefer as well, are slot/signal. I do like how clean the API looks though.

    As far as Monkey goes I like the idea of it, but it's just more syntax and another API to learn to do the same logic we want. The day of languages and OS's just needs to die already and the day of the app needs to prevail. Too much segregation, not enough unity.
    May 15 2015 02:07 PM
  • Josh Klint's Photo
    Josh Klint
    I'd say there's still a great deficiency of good products.
    May 15 2015 02:33 PM
  • Josh Klint's Photo
    Josh Klint
    And an excess of half-baked half-finished abandoned garbage.
    May 15 2015 02:48 PM
Josh Klint's Photo

Josh Klint

If you've got a Workshop Game, I've sent you a rather important message.
May 13 2015 06:17 PM
Josh Klint's Photo

Josh Klint

Workshop should be fixed now.
May 12 2015 09:29 PM
Josh Klint's Photo

Josh Klint

There's still some work to do, but the new tutorials are now visible here: http://www.leadwerks.com/werkspace/page/tutorials
May 10 2015 07:46 PM