Community Status Updates
New Leadwerks 3 update brings editor features and workflow enhancements: http://www.leadwerks.com/werkspace/blog/41/entry-1081-leadwerks-3-update-available/
Got project updating working. It will copy updated template files to your project, based on time stamp.
The quality of the bug reports have been quite good lately. Thanks for that!
May 19 2013 05:37 AM
May 19 2013 10:12 AM
May 19 2013 10:44 PM
Check out my article on OO game design at GameDev.net: http://www.gamedev.net/page/resources/_/technical/game-programming/object-oriented-game-design-r3116
Take the great big Leadwerks 3 survey: http://www.leadwerks.com/werkspace/topic/6789-take-the-great-big-leadwerks-3-survey/
Lightmapping curved CSG objects: http://www.leadwerks.com/werkspace/blog/41/entry-1079-lightmapping-curved-csg-objects/
May 16 2013 12:30 PM
Gouraud shading on an arbitrary polygon is surprisingly difficult to implement.
Ciubemap shaders, get your cubemap shaders!: http://www.leadwerks.com/werkspace/page/gallery/_/cubemap-shaders-r190
Playing around with some scripts for a first person shooter. This seems to be where all the engine's strengths really show.
Dynamic shadows and post-processing effects on iOS: http://www.leadwerks.com/werkspace/page/gallery/_/shadows-and-bloom-on-ios-r187
May 07 2013 12:23 AM
May 07 2013 02:20 AM
May 07 2013 10:59 AM
May 04 2013 02:42 AM
May 04 2013 03:02 AM
May 04 2013 11:57 AM