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Josh Klint's Photo

Josh Klint

My final implementation of VR rendering will use nearly zero extra processing power over single-view rendering.
Mar 24 2017 09:24 PM
  • Josh Klint's Photo
    Josh Klint
    In all but extreme cases, the framerates will match.
    Mar 25 2017 02:28 AM
Josh Klint's Photo
  • AggrorJorn's Photo
    AggrorJorn
    Looks cool. Only need a VR set now.
    Mar 23 2017 09:34 AM
  • martyj's Photo
    martyj
    Is it easy to toggle on or off VR? Say we wanted to have a desktop game be VR or Keyboard and Mouse?
    Mar 23 2017 03:53 PM
  • Josh Klint's Photo
    Josh Klint
    When VR is enabled, rendering goes to the headset and you have to manually draw onto the context. When VR is disabled, all acts as normal.
    Mar 23 2017 04:12 PM
Josh Klint's Photo
  • Einlander's Photo
    Einlander
    there is/was a standard. vcard https://en.wikipedia.org/wiki/VCard it was made for sending business cards. All phones can still do it, but people seem not to explore their phones features.
    Mar 21 2017 11:05 PM
  • gamecreator's Photo
    gamecreator
    I'm familiar with the file format but I was talking about an app that would automate the exchange.
    Mar 22 2017 01:45 AM
  • Einlander's Photo
    Einlander
    ahh
    Mar 22 2017 01:57 AM
Josh Klint's Photo

Josh Klint

Got all the projection matrix stuff figured out for VR. The remaining bits are a piece of cake.
Mar 19 2017 10:41 PM
  • Evayr's Photo
    Evayr
    Glad to hear that :)
    Mar 20 2017 07:35 AM
Josh Klint's Photo

Josh Klint

Was trying to solve an impossible problem. Don't feel too bad about not coming up with the solution now. >_<
Mar 19 2017 01:30 AM
Josh Klint's Photo
Josh Klint's Photo

Josh Klint

Just got rendering on the Vive for the first time. Will likely have a demo by the end of the day.
Mar 16 2017 07:04 PM
  • Ma-Shell's Photo
    Ma-Shell
    Sounds cool. On the vr-page you wrote that you're going to "provide support for both HTC Vive and Oculus Touch controllers in a single API". Have you thought about how you're going to do the mapping of Oculus' A- and B-keys for the Vive wands? I think the way ReVive does it feels quite natural. They are mapping them to different sections of the touchpad.
    Mar 16 2017 08:10 PM
  • Evayr's Photo
    Evayr
    Upload a video on YouTube :)
    Mar 16 2017 08:50 PM
  • reepblue's Photo
    reepblue
    Really cool to hear! I'm have little interest in VR atm, but glad to see support in Leadwerks.
    Mar 16 2017 11:36 PM
Josh Klint's Photo

Josh Klint

Let's do a hangout this Saturday at 1 PM Mountain Time.
Mar 12 2017 08:53 PM
  • Evayr's Photo
    Evayr
    Yesss!
    Mar 13 2017 05:12 PM
Josh Klint's Photo

Josh Klint

We've shot up significantly in search rankings with the recent changes I've made. Still more to do, but great results so far.
Mar 11 2017 06:55 PM
  • knocks's Photo
    knocks
    You should make sure all images have appropriate alt text descriptions.
    Mar 12 2017 07:35 AM
Josh Klint's Photo

Josh Klint

The website revision is looking great. Will have it up soon!
Mar 07 2017 09:03 PM
Josh Klint's Photo

Josh Klint

I thought I couldn't design a good website. Then someone quoted me $30,000 and I suddenly became more talented.
Mar 01 2017 09:10 PM
  • Josh Klint's Photo
    Josh Klint
    Sales are mostly US / Germany / UK / Russia (distant fourthish). I am doing some responsive elements where it makes sense, but I am not going to go near those crazy resizing blocks that make it look like **** at every resolution.

    Supposedly Google weights mobile compatibility in its rankings, which sucks because 96% of our traffic comes from Windows. But I will wait to see what the SEO experts say when I am ready.
    Mar 03 2017 02:43 AM
  • knocks's Photo
    knocks
    You need to set rules using media queries, this gives you full control of the design for specific devices.
    Mar 03 2017 04:01 AM
  • jen's Photo
    jen
    i would rather prefer you pay someone to do it for cheaper price so you can focus on improving leadwerks software. 30k seems too much really. you can get someone offshore to do it for much less than 30k.
    Mar 03 2017 08:15 AM
Josh Klint's Photo

Josh Klint

Default sorting method in gallery is now "most popular in last 30 days" http://leadwerks.com/gallery
Feb 26 2017 04:43 PM
  • gamecreator's Photo
    gamecreator
    Honestly, both. 3 recent, 3 popular. I also wish you couldn't submit more than one screenshot in 24 hours.
    Feb 26 2017 07:19 PM
  • Einlander's Photo
    Einlander
    I would have went with the last 7 days. That will keep it fresher with more rotating images.
    Feb 27 2017 05:31 AM
  • Josh Klint's Photo
    Josh Klint
    You can experiment with the duration like this: http://leadwerks.com/gallery?days=7
    Feb 27 2017 03:50 PM
Josh Klint's Photo

Josh Klint

I requested that Valve add a minimum ratings to the queryfiles API. We have a lot of good content that gets drowned out by the not as good images.
Feb 26 2017 03:58 AM
  • Josh Klint's Photo
    Josh Klint
    I always find some really nice shots whenever I browse through, but it can take a while to find the best ones.
    Feb 26 2017 05:24 AM
Josh Klint's Photo

Josh Klint

If the submission fee for Steam Direct is less than $1000 I will start selling a standalone version of Leadwerks.
Feb 25 2017 01:04 AM
  • gamecreator's Photo
    gamecreator
    Per game. With the current Greenlight system, it's per account.
    Feb 25 2017 01:40 AM
  • psychoanima's Photo
    psychoanima
    is there any difference in fee between AAA and indie game developers?
    Feb 25 2017 09:01 AM
  • Roland's Photo
    Roland
    Aaah,,, now I understand why that was bad :(

    Feb 25 2017 12:36 PM
Josh Klint's Photo

Josh Klint

We're about to make a big impact. ;)
Feb 24 2017 04:58 AM
  • psychoanima's Photo
    psychoanima
    When, where, how? :)
    Feb 24 2017 05:08 PM
  • jen's Photo
    jen
    Yuge*
    Feb 24 2017 05:15 PM
  • DoomSlayer's Photo
    DoomSlayer
    :D
    Feb 24 2017 07:09 PM