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Community Status Updates


Josh Klint's Photo

Josh Klint

Another update is available on beta branch. This makes bones behave like their original behavior unless you specify otherwise.
Today, 02:19 AM
Josh Klint's Photo

Josh Klint

Those two little improvements and the Workshop interface wrap up everything I wanted to get done right now. I'll just be focusing on bug reports now.
Dec 18 2014 08:31 PM
  • Rick's Photo
    Rick
    +1
    Dec 18 2014 10:25 PM
  • Aggror's Photo
    Aggror
    nice work Josh.
    Dec 19 2014 01:21 PM
Josh Klint's Photo

Josh Klint

VHACD is very good! This is the first useful convex decomposition I have ever seen.
Dec 16 2014 11:56 PM
Josh Klint's Photo

Josh Klint

Today: go through bug reports and work on convex decomposition. There's a new library called VHACD that does pretty well but it is still very hard to make useful: https://code.google.com/p/v-hacd/
Dec 16 2014 05:38 PM
  • Einlander's Photo
    Einlander
    This looks amazing. This looks like it would provide for near polymesh levels of collision detection but at the processing level convex hulls, with a slight bump in processing expenses.
    Dec 16 2014 06:36 PM
  • Josh Klint's Photo
    Josh Klint
    That is exactly what you don't want! It would be extremely slow. However, I have found by lowering the resolution I can get a good approximate shape that stays low-poly.
    Dec 16 2014 06:51 PM
  • nick.ace's Photo
    nick.ace
    That's super cool!
    Dec 16 2014 08:38 PM
Josh Klint's Photo

Josh Klint

Recommended AMD and Intel graphics drivers are uploaded here: http://www.leadwerks.com/werkspace/page/drivers
Dec 15 2014 10:42 PM
Josh Klint's Photo

Josh Klint

Workshop browser is available on beta on Steam for Windows.
Dec 15 2014 07:07 PM
Josh Klint's Photo

Josh Klint

"Urban" jacket with hood, coffee, and laptop case...totally PNW.
Dec 12 2014 11:32 PM
Josh Klint's Photo

Josh Klint

Finally we have a way to sustainably produce art content for you.
Dec 09 2014 12:20 AM
  • BLaBZ's Photo
    BLaBZ
    randomized geometry shader generator!
    Dec 09 2014 06:57 PM
Josh Klint's Photo

Josh Klint

Christmas props pack is updated with a nice Yuletide tree.
Dec 03 2014 06:33 PM
Josh Klint's Photo

Josh Klint

I put a small update out on the beta branch that just modifies some scripts. Zombies coming soon.
Dec 03 2014 04:55 PM
Josh Klint's Photo
  • Poulet Noir's Photo
    Poulet Noir
    Been wondering about getting LW for a while, but couldn't resist the bargain!
    Dec 02 2014 08:10 AM
Josh Klint's Photo
  • tjheldna's Photo
    tjheldna
    Sounds like Australia to me.
    Nov 30 2014 08:52 PM
  • Thirsty Panther's Photo
    Thirsty Panther
    Spot on. Just outside Sydney.
    Dec 01 2014 05:30 AM
  • Roland's Photo
    Roland
    Sounds great Josh. Hopefully you will get some more.

    Dec 01 2014 07:20 AM
Josh Klint's Photo

Josh Klint

Added Shadmar's car to a scene, tossed in some zombies, and went for a ride as they chased me. Emergent gameplay.
Nov 26 2014 05:15 AM
  • Josh Klint's Photo
    Josh Klint
    Then I ran over them and killed them all. :)
    Nov 26 2014 05:06 PM
  • shadmar's Photo
    shadmar
    Caramgeddon (with zombies) sounds fun!
    Nov 26 2014 07:33 PM
  • shadmar's Photo
    shadmar
    http://www.youtube.com/watch?v=VGRBmARUQ3w
    Nov 26 2014 07:35 PM
Josh Klint's Photo

Josh Klint

The current beta branch will be released as default tomorrow around noon.
Nov 23 2014 10:41 PM
  • Crazycarpet's Photo
    Crazycarpet
    Anywhere we can see a list of whats in it?
    Nov 24 2014 02:04 AM
  • Josh Klint's Photo
    Josh Klint
    It will be in the official announcement.
    Nov 24 2014 02:37 AM
Josh Klint's Photo