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Community Status Updates


Josh Klint's Photo

Josh Klint

Small script update is available which fixes automatic weapons firing too early during reload animation.
Yesterday, 09:36 PM
Josh Klint's Photo

Josh Klint

On my way back to Seattle with some new ideas.
Mar 05 2015 11:14 PM
  • gamecreator's Photo
    gamecreator
    Ideas are good. Sounds like the trip was a success.
    Mar 05 2015 11:49 PM
  • Josh Klint's Photo
    Josh Klint
    It was honestly kind of pointless, at least as far as the GDC goes. That's how networking is, you don't know what you will get.
    Mar 05 2015 11:57 PM
Josh Klint's Photo

Josh Klint

GDC is interesting. Now everyone thinks leadwerks is super cool. Pretty optimistic about the path were on.
Mar 04 2015 08:44 PM
  • 's Photo
    hi
    Mar 05 2015 10:22 AM
  • 's Photo
    yes
    Mar 05 2015 10:30 AM
  • 's Photo
    my name is robbie
    Mar 05 2015 10:34 AM
Josh Klint's Photo

Josh Klint

Valve time in two days.
Mar 02 2015 09:58 PM
  • knocks's Photo
    knocks
    Is that 2 days Valve time?
    Mar 03 2015 03:27 AM
Josh Klint's Photo

Josh Klint

Back in California again for the first time in a long time...
Feb 28 2015 08:13 PM
  • shadmar's Photo
    shadmar
    Like Arnold says, I'll be back!
    Feb 28 2015 08:43 PM
  • Rick's Photo
    Rick
    This is what I think about when I think about cali.

    https://www.youtube.com/watch?v=ITbgRcC_glQ
    Feb 28 2015 09:53 PM
  • tournamentdan's Photo
    tournamentdan
    http://youtu.be/dHkOJ1qNSi4
    Feb 28 2015 10:29 PM
Josh Klint's Photo

Josh Klint

Packing for my trip to GDC. More people will be working on some miscellaneous things once I get back.
Feb 26 2015 11:08 PM
  • Guppy's Photo
    Guppy
    Do ask valve about when the controller will be released
    Feb 27 2015 09:58 AM
  • goodone's Photo
    goodone
    Ask valve when half live 3 will be released :)
    Feb 27 2015 06:37 PM
  • goodone's Photo
    goodone
    Ask valve when half live 3 will be released :)
    Feb 27 2015 06:38 PM
Josh Klint's Photo

Josh Klint

A small update is out that adds a 10 second timeout to Steam Workshop syncing.
Feb 26 2015 08:16 PM
Josh Klint's Photo

Josh Klint

The screenshots and videos pages now have multiple pages so you can go back and lovingly stare at old images.
Feb 26 2015 12:35 AM
  • gamecreator's Photo
    gamecreator
    I believe it's F12 in Steam.
    Feb 26 2015 07:06 AM
  • awgsknite's Photo
    awgsknite
    F12 does not do anything. It does not take a screenshot. How do I take screenshots while I'm testing my game ?
    Feb 26 2015 11:14 PM
  • awgsknite's Photo
    awgsknite
    this actually does the screenshot: context:Screenshot()
    along with your key input b4 that though
    Feb 27 2015 02:11 AM
Josh Klint's Photo

Josh Klint

Fixed the website Steam feeds so deleted items won't be shown.
Feb 25 2015 08:50 PM
Josh Klint's Photo

Josh Klint

Everything is ready. All we can do now is put our faith in our lord Gaben.
Feb 23 2015 05:11 AM
  • awgsknite's Photo
    awgsknite
    like achievements ?
    Feb 24 2015 07:03 AM
  • Josh Klint's Photo
    Josh Klint
    The supported Steamworks features are here: http://www.leadwerks.com/werkspace/page/documentation/_/command-reference/steamworks/
    Feb 24 2015 03:59 PM
  • gamecreator's Photo
    gamecreator
    Of course with the C++ version you can call all the Steam commands you want, like opening an in-game browser, sending messages to your friends and networking. Some examples are here:
    http://www.leadwerks.com/werkspace/topic/9663-introduction-to-steam-code-in-leadwerks/
    Feb 24 2015 05:12 PM
Josh Klint's Photo

Josh Klint

Best water screenshot before Sunday evening goes in the Leadwerks newsletter.
Feb 21 2015 10:47 PM
  • Guppy's Photo
    Guppy
    Is this the same thing we receive via the Kickstarter campaign or are they separate?
    Feb 22 2015 09:34 AM
  • Josh Klint's Photo
    Josh Klint
    It's the MailChimp list.
    Feb 22 2015 04:31 PM
  • Josh Klint's Photo
    Josh Klint
    First pegasus shot wins, due to lighting contrast and visibility of the reflection in the water. Thanks guys!
    Feb 23 2015 03:46 AM
Josh Klint's Photo

Josh Klint

Monday is going to be a very big day.
Feb 21 2015 09:33 PM
Josh Klint's Photo

Josh Klint

Leadwerks 3.4 final is uploaded on the beta branch.
Feb 20 2015 11:34 PM
  • nick.ace's Photo
    nick.ace
    How do gears for vehicles work? Do you need to set them or do they upgrade automatically?
    Feb 21 2015 02:36 AM
  • Josh Klint's Photo
    Josh Klint
    Vehicle transmissions are all automatic at this time. Manual transmissions may be exposed and documented later on, but they are pretty complicated.
    Feb 21 2015 06:13 PM
  • nick.ace's Photo
    nick.ace
    Oh good, just wanted to make sure so I don't try incrementing the gears. That would be annoying!
    Feb 22 2015 01:15 AM
Josh Klint's Photo

Josh Klint

Building 3.4 final now...
Feb 20 2015 07:30 PM
  • Ceveris's Photo
    Ceveris
    Yeeee' Haw! :D
    Feb 20 2015 08:45 PM
  • gamedeviancy's Photo
    gamedeviancy
    https://www.youtube.com/watch?v=Fa9X1GX51JU
    Feb 20 2015 10:58 PM
Josh Klint's Photo