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Josh Klint's Photo

Josh Klint

Where can I download Klepto's fog?
Apr 29 2017 10:42 PM
  • mdgunn's Photo
    mdgunn
    Does this mean fog will be official? I think fog is a necessary basic item.
    Yesterday, 11:12 AM
  • SpiderPig's Photo
    SpiderPig
    Agreed.
    Yesterday, 12:32 PM
  • gamecreator's Photo
    gamecreator
    Fog and underwater at least.
    Yesterday, 05:33 PM
Josh Klint's Photo

Josh Klint

Need to make breakfast and then get vehicles working with Newton 3.14. Lots of work to do!!!
Apr 28 2017 05:49 PM
  • Josh Klint's Photo
    Josh Klint
    The vehicle API may have breaking changes but I will do my best to keep it simple.
    Apr 28 2017 06:22 PM
  • Crazycarpet's Photo
    Crazycarpet
    Vehicle blog ETA? :)
    Apr 29 2017 12:38 AM
  • Josh Klint's Photo
    Josh Klint
    I've got it working but the new slip differential has a mind of its own. I've obviously got something configured wrong.
    Apr 29 2017 12:51 AM
Josh Klint's Photo

Josh Klint

Beta branch updated with latest version of Newton Dynamics.
Apr 28 2017 02:40 AM
  • gamecreator's Photo
    gamecreator
    Very cool! I can't wait to get my hand on it in release.
    Apr 28 2017 05:05 AM
  • Josh Klint's Photo
    Josh Klint
    You might want to give the beta a try so you can help me catch any problems.
    Apr 28 2017 05:10 AM
  • gamecreator's Photo
    gamecreator
    Good thought. I think I'll do that.
    Apr 28 2017 05:35 AM
Josh Klint's Photo

Josh Klint

Documentation update almost complete: https://www.leadwerks.com/learn
Apr 24 2017 11:01 PM
Josh Klint's Photo
Josh Klint's Photo

Josh Klint

With two more titles on Steam (assuming Enshrouded World makes it on GL soon) we can do a Leadwerks sale and sell Leadwerks + five games as a bundle.
Apr 15 2017 12:16 AM
  • shadmar's Photo
    shadmar
    NIce!
    Apr 15 2017 08:10 AM
  • Josh Klint's Photo
    Josh Klint
    Leadwerks sells quite well during sales, so I imagine this will give some devs a boost.
    Apr 18 2017 07:26 PM
  • DoomSlayer's Photo
    DoomSlayer
    Very cool :)
    Apr 21 2017 05:41 PM
Josh Klint's Photo

Josh Klint

The vehicle physics in Newton 3.14 are *really* good. REALLY good.
Apr 07 2017 10:00 PM
  • diedir's Photo
    diedir
    cool to hear. can't wait to try
    Apr 08 2017 06:09 AM
  • Evayr's Photo
    Evayr
    You could say it's finally rolling together... :)
    Apr 11 2017 06:53 PM
  • gamecreator's Photo
    gamecreator
    Or that it won't ... crash your project unexpectedly. ;P
    Apr 13 2017 01:10 AM
Josh Klint's Photo

Josh Klint

Updated Newton to the latest and was able to build it into the engine as a DLL, which will allow external debugging of physics. Vehicles and some joint features need some more work to be brought up to date. Other stuff seems to work fine.
Apr 07 2017 01:42 AM
Josh Klint's Photo

Josh Klint

Call VR:Enable() to go into VR mode. Tested with a Vive, but should work with Oculus too.
Apr 05 2017 11:47 PM
  • aiaf's Photo
    aiaf
    would like to use this but the vive is so expensive
    Apr 06 2017 08:51 AM
Josh Klint's Photo

Josh Klint

Version 4.4 beta will be up in about an hour, with support for OpenVR.
Apr 05 2017 06:34 PM
Josh Klint's Photo

Josh Klint

I wonder when all game AI will be replaced with machine learning?
Mar 30 2017 05:24 PM
  • Rick's Photo
    Rick
    Probably never. Games generally want somewhat deterministic AI. When your AI starts learning new stuff it could break the game. Interesting video about maybe some misconceptions about machine learning. https://m.youtube.com/watch?v=WXHM_i-fgGo
    Mar 30 2017 06:01 PM
Josh Klint's Photo

Josh Klint

My final implementation of VR rendering will use nearly zero extra processing power over single-view rendering.
Mar 24 2017 09:24 PM
  • Josh Klint's Photo
    Josh Klint
    In all but extreme cases, the framerates will match.
    Mar 25 2017 02:28 AM
Josh Klint's Photo
  • AggrorJorn's Photo
    AggrorJorn
    Looks cool. Only need a VR set now.
    Mar 23 2017 09:34 AM
  • martyj's Photo
    martyj
    Is it easy to toggle on or off VR? Say we wanted to have a desktop game be VR or Keyboard and Mouse?
    Mar 23 2017 03:53 PM
  • Josh Klint's Photo
    Josh Klint
    When VR is enabled, rendering goes to the headset and you have to manually draw onto the context. When VR is disabled, all acts as normal.
    Mar 23 2017 04:12 PM
Josh Klint's Photo
  • Einlander's Photo
    Einlander
    there is/was a standard. vcard https://en.wikipedia.org/wiki/VCard it was made for sending business cards. All phones can still do it, but people seem not to explore their phones features.
    Mar 21 2017 11:05 PM
  • gamecreator's Photo
    gamecreator
    I'm familiar with the file format but I was talking about an app that would automate the exchange.
    Mar 22 2017 01:45 AM
  • Einlander's Photo
    Einlander
    ahh
    Mar 22 2017 01:57 AM
Josh Klint's Photo

Josh Klint

Got all the projection matrix stuff figured out for VR. The remaining bits are a piece of cake.
Mar 19 2017 10:41 PM
  • Evayr's Photo
    Evayr
    Glad to hear that :)
    Mar 20 2017 07:35 AM