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Josh Klint's Photo

Josh Klint

New Leadwerks 3 update brings editor features and workflow enhancements: http://www.leadwerks.com/werkspace/blog/41/entry-1081-leadwerks-3-update-available/
May 22 2013 01:18 AM
Josh Klint's Photo

Josh Klint

Got project updating working. It will copy updated template files to your project, based on time stamp.
May 20 2013 03:59 PM
  • Admin's Photo
    Admin
    We're trying to make that process simpler.
    May 20 2013 07:17 PM
  • Aggror's Photo
    Aggror
    Does that mean no recompiling for Lua?

    May 20 2013 07:19 PM
  • Josh Klint's Photo
    Josh Klint
    That's the direction we're moving in.
    May 20 2013 09:07 PM
Josh Klint's Photo

Josh Klint

The quality of the bug reports have been quite good lately. Thanks for that!
May 19 2013 05:14 AM
  • tjheldna's Photo
    tjheldna
    Just wondering have you ever thought of using something like Mantis to do the bug tracking?
    May 19 2013 05:37 AM
  • Rastar's Photo
    Rastar
    +1 for that. It is much more transparent with a tool like that what has been reported and what the status of the tickets is. Plus, you can also so the feature requests with it. And it is easy to generate release notes (incl. their history).
    May 19 2013 10:12 AM
  • beo6's Photo
    beo6
    Mantis looks nice. Didn't knew about it. I am using Redmine mostly
    May 19 2013 10:44 PM
Josh Klint's Photo
Josh Klint's Photo

Josh Klint

What are some of the most interesting entity scripts people have tried so far?
May 18 2013 01:42 AM
  • Aggror's Photo
    Aggror
    Slider, Rotater, Mover, Activator, DeActivator, Destroyer and Toggler.
    May 18 2013 12:20 PM
Josh Klint's Photo
Josh Klint's Photo
  • Aggror's Photo
    Aggror
    Very cool article. I like how you described this developer process.
    May 16 2013 12:30 PM
Josh Klint's Photo

Josh Klint

Gouraud shading on an arbitrary polygon is surprisingly difficult to implement.
May 15 2013 01:35 AM
  • Josh Klint's Photo
    Josh Klint
    Basically I just mean smoothed lightmaps. I'm breaking out the papers from the 1970s.
    May 15 2013 02:47 AM
  • YouGroove's Photo
    YouGroove
    BSP Cylinder will be smoothed :) ?
    May 15 2013 08:42 PM
  • shadmar's Photo
    shadmar
    +1
    May 15 2013 09:48 PM
Josh Klint's Photo
Josh Klint's Photo

Josh Klint

Playing around with some scripts for a first person shooter. This seems to be where all the engine's strengths really show.
May 13 2013 12:20 AM
Josh Klint's Photo

Josh Klint

Sorry, Google Hangouts failed to start the broadcast. Three times. :(
May 10 2013 05:49 AM
Josh Klint's Photo

Josh Klint

Leadwerks 3 Update Brings Rendering Enhancements to Mobile: http://bit.ly/17KLZZY
May 08 2013 03:17 AM
  • Andy Gilbert's Photo
    Andy Gilbert
    This is great news. Will the projected shadows be viewable in the editors real-time viewer?
    May 08 2013 12:42 PM
  • Andy Gilbert's Photo
    Andy Gilbert
    They are i see :) Looks great.
    May 08 2013 12:46 PM
  • shadmar's Photo
    shadmar
    Bah have to wait.. out of town :/
    May 09 2013 07:21 PM
Josh Klint's Photo
  • tjheldna's Photo
    tjheldna
    All these feature aren't taking long at all. Have to ask, what's the ETA?
    May 07 2013 12:23 AM
  • Josh Klint's Photo
    Josh Klint
    It's taking a little longer. The shadows require client-side triangle splitting, which is a piece of code with a lot of branching logic for all the possible cases.
    May 07 2013 02:20 AM
  • Pancakes's Photo
    Pancakes
    if processing slows down then run code faster
    May 07 2013 10:59 AM
Josh Klint's Photo

Josh Klint

Projected shadows are working perfectly on iOS...
May 06 2013 01:53 AM
  • BenH_76's Photo
    BenH_76
    Great news!
    May 06 2013 02:23 AM
  • Josh Klint's Photo
    Josh Klint
    And Android!
    May 06 2013 06:44 AM
  • shadmar's Photo
    shadmar
    :-)
    May 06 2013 02:46 PM
Josh Klint's Photo
  • Red Ocktober's Photo
    Red Ocktober
    now we're cooking with gas :) i've been most comfortable using a flip hook to have class instances take care of themselves automatically...
    May 04 2013 02:42 AM
  • Josh Klint's Photo
    Josh Klint
    Internally, this is doing the exact same thing as the last lesson. The collision, draw, and physics hooks should definitely be utilized. The Update hook, I could go either way on. My feeling is you will end up needing to control your own lists at some point. You should really make sure you understand those completely.
    May 04 2013 03:02 AM
  • Rick's Photo
    Rick
    What is up with returning a float pointer and having us use it as an array instead of just returning a Vec3? That seems odd, otherwise this is a great tutorial as I've use this style with LE2 and it works great (for collision anyway).
    May 04 2013 11:57 AM