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Community Status Updates


Josh Klint's Photo

Josh Klint

Now would be a good time to add your review for Leadwerks Game Engine or the Game Launcher. :)
Aug 25 2015 04:23 PM
  • xtom's Photo
    xtom
    done
    Aug 25 2015 08:37 PM
Josh Klint's Photo
  • Megalocerous's Photo
    Megalocerous
    Already been sharing as much as I can. Very exciting stuff!
    Aug 24 2015 10:41 PM
  • tjheldna's Photo
    tjheldna
    Very nice Josh. With my projects only using C++ and needing sandboxing disabled, I feel like I've really missed out though. Are there any possibilities that that can happen in the future?
    Aug 25 2015 12:27 AM
  • Josh Klint's Photo
    Josh Klint
    There's two ways I could see that working. Either a customer compiler or a sandbox environment for the EXE.
    Aug 25 2015 12:56 AM
Josh Klint's Photo

Josh Klint

Okay, it's live.
Aug 24 2015 09:50 PM
Josh Klint's Photo
  • xtom's Photo
    xtom
    Yay! spongebob levels of excitement :)
    Aug 24 2015 04:46 PM
  • Josh Klint's Photo
    Josh Klint
    Still in "ready for review" status...contacting Valve to see what the delay is.
    Aug 24 2015 05:01 PM
Josh Klint's Photo
  • macklebee's Photo
    macklebee
    hehe roland - good stuff
    Aug 24 2015 07:25 AM
  • shadmar's Photo
    shadmar
    lol
    Aug 24 2015 08:20 AM
  • Slastraf's Photo
    Slastraf
    kek
    Aug 24 2015 01:28 PM
Josh Klint's Photo

Josh Klint

3.6 is now live on the default branch. The previous version is available as an archive (2015-07). Announcement will come Monday morning.
Aug 22 2015 09:28 PM
Josh Klint's Photo

Josh Klint

Added options for record count and sort mode in game launcher, it's all ready to go now.
Aug 22 2015 04:51 PM
Josh Klint's Photo

Josh Klint

3.6 is ready to release.
Aug 21 2015 03:25 AM
  • xtom's Photo
    xtom
    Can decal lifespan be adjusted? Liking the new fadeouts but preferred the first wound effect.
    Aug 21 2015 08:17 PM
  • Josh Klint's Photo
    Josh Klint
    My bullet mark behavior is a script so you can modify that. Decals themselves don't automatically fade.
    Aug 21 2015 11:53 PM
  • xtom's Photo
    xtom
    ah I think I see it now in bulletmark.lua cool
    Aug 22 2015 01:08 AM
Josh Klint's Photo
  • BLaBZ's Photo
    BLaBZ
    Does that seem beyond useful?
    Aug 20 2015 06:03 PM
  • shadmar's Photo
    shadmar
    I've used quaternions, but never understood them.
    Aug 20 2015 06:13 PM
Josh Klint's Photo

Josh Klint

Oh man, Shadmar's underwater effect has become godlike now. Check it out: http://www.leadwerks.com/werkspace/page/viewitem?fileid=256268930
Aug 19 2015 01:45 AM
  • Roland's Photo
    Roland
    Hurray for Shadmar, our Hero :D

    Aug 19 2015 11:06 AM
  • DatSexyGrid's Photo
    DatSexyGrid
    Cool
    Aug 20 2015 12:13 AM
  • shadmar's Photo
    shadmar
    those rays shouldn't be on default, they are heavy to render, but there is a swicth in the lua file.
    Aug 20 2015 10:11 AM
Josh Klint's Photo
  • Haydenmango's Photo
    Haydenmango
    It seems like I can't add discussions to workshop games for whatever reason. When I try to I get redirected to the workshop home page. Not to big a deal but the guide says you can use the discussions page.
    Aug 20 2015 01:47 AM
Josh Klint's Photo

Josh Klint

Testing complete on Nvidia, AMD, and Intel.
Aug 16 2015 08:09 PM
Josh Klint's Photo

Josh Klint

Decal shaders are updated. 3.6 and Game Launcher are scheduled for release later this week.
Aug 16 2015 04:14 PM
Josh Klint's Photo

Josh Klint

Let's get ready to roll this stuff out.
Aug 15 2015 08:30 PM
  • Olby's Photo
    Olby
    https://www.youtube.com/watch?v=RsXEbqS7cpE
    Aug 15 2015 08:33 PM
  • reepblue's Photo
    reepblue
    Hype!!
    Aug 15 2015 09:17 PM
  • Roland's Photo
    Roland
    Rolling stuff is always fun
    Aug 16 2015 09:12 AM
Josh Klint's Photo

Josh Klint

Road trip down the California coast line. Next week I will release a few new features and show you how to easily make working CCTV systems.
Aug 06 2015 08:31 PM
  • thehankinator's Photo
    thehankinator
    Does that mean the Buffer class is getting documented?!
    Aug 07 2015 12:31 AM