Community Status Updates
Shadmar has a challenger. ;)
Mar 23 2015 05:33 PM
Mar 23 2015 05:59 PM
Mar 23 2015 06:44 PM
The new shrink wrap mode is really great. I knew how to do that because it's similar to brush construction from planes, like the old Hammer editor used to use.
Leadwerks 3.5 will be released at the end of April with maybe one more feature, that I'm not the one writing. Until then I will just be resolving any problems with the new features.
AMD beta driver 15.3 is out: http://support.amd.com/en-us/kb-articles/Pages/latest-catalyst-windows-beta.aspx
Mar 21 2015 04:49 PM
Mar 21 2015 05:48 PM
Mar 21 2015 06:56 PM
Check out the gallery. It;s looking pretty sweet IMO: http://www.leadwerks.com/werkspace/page/gallery?pageNumber=36
Mar 20 2015 02:55 PM
Mar 20 2015 03:09 PM
Mar 20 2015 03:44 PM
3.5 beta is updated, now show me the games!: http://www.leadwerks.com/werkspace/topic/12275-show-me-the-games/
Send me a chat message if you want to try publishing your game to the game player.
New features including carve on beta branch. You may wish to opt out if you are in the middle of a serious project: http://www.leadwerks.com/werkspace/blog/1/entry-1433-carve-hollow-and-cleaning-up-the-scene-tree/
Standalone game player is in beta now: http://www.leadwerks.com/werkspace/blog/1/entry-1435-leadwerks-game-player-enters-beta/
Steam Workshop earns authors over $50 million: http://steamcommunity.com/games/SteamWorkshop/announcements/detail/154581565731694927
That's about $38k each. It's interesting but nothing that let's them quit their day jobs. I'm sure some made more than others though.
Mar 14 2015 10:41 PM
Mar 14 2015 10:46 PM
What they're talking about here are curated items that get turned into in-app purchases.
Mar 15 2015 12:18 AM