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Community Status Updates


Josh Klint's Photo

Josh Klint

Standalone build is updated.
Sep 18 2014 09:23 PM
  • Olby's Photo
    Olby
    Tonight's the night!! :))
    Sep 19 2014 01:31 AM
Josh Klint's Photo

Josh Klint

Update default branch from build #369399 to #386317.
Sep 18 2014 08:01 PM
Josh Klint's Photo

Josh Klint

Angry cylinder fix is up. If all is well this will go over to the default and standalone builds.
Sep 18 2014 05:48 PM
Josh Klint's Photo

Josh Klint

Got killed by a swarm of bees in Hunt for Food.
Sep 18 2014 06:09 AM
  • Haydenmango's Photo
    Haydenmango
    hahahha :) You have to run!
    Sep 18 2014 07:40 AM
  • Flexman's Photo
    Flexman
    Achievement unlocked "Not the bees"
    Sep 18 2014 08:21 AM
Josh Klint's Photo

Josh Klint

Got the angry cylinder fix...will publish tomorrow.
Sep 18 2014 01:10 AM
  • Olby's Photo
    Olby
    wOOt!
    Sep 18 2014 03:13 AM
  • Guppy's Photo
    Guppy
    Yay
    Sep 18 2014 03:51 AM
Josh Klint's Photo

Josh Klint

New beta build is updated. If all is well this will go onto the default branch.
Sep 17 2014 07:15 PM
Josh Klint's Photo

Josh Klint

Oh, I also added simple OBJ export of CSG brushes. Needed this to size the models for Rich.
Sep 16 2014 08:14 PM
  • Guppy's Photo
    Guppy
    I cant seem to find this option anywhere?
    Sep 17 2014 06:59 PM
  • Josh Klint's Photo
    Josh Klint
    File > Export
    Sep 17 2014 07:06 PM
  • Guppy's Photo
    Guppy
    That seems to be missing for the linux version then.

    Sep 17 2014 07:16 PM
Josh Klint's Photo

Josh Klint

A small update has been published that fixes some character controller behavior. It should be just about perfect now.
Sep 16 2014 05:41 PM
Josh Klint's Photo

Josh Klint

A new build is available on the beta branch.
Sep 15 2014 10:09 PM
  • Guppy's Photo
    Guppy
    Other than new textures what's changed?
    Sep 15 2014 11:54 PM
  • Josh Klint's Photo
    Josh Klint
    All recent bug fixes.
    Sep 15 2014 11:55 PM
Josh Klint's Photo

Josh Klint

Halloween Game Tournament II is coming soon...
Sep 15 2014 08:15 PM
  • gamecreator's Photo
    gamecreator
    Oooh. Good timing too. I'm between impossible projects I'll never finish. Ideally this would also come with heavily discounted characters to use but you can't have everything.
    Sep 15 2014 08:56 PM
  • Rick's Photo
    Rick
    +1
    Sep 15 2014 09:05 PM
Josh Klint's Photo

Josh Klint

I did not know that memory fragmentation could even be an issue on a GPU.
Sep 14 2014 01:00 AM
Josh Klint's Photo
Josh Klint's Photo
  • Josh Klint's Photo
    Josh Klint
    Yes, six extra renders each frame.
    Sep 12 2014 04:20 PM
  • shadmar's Photo
    shadmar
    ok, stopping the movement went from 300 to 1000 flat n my test scene :)
    Sep 12 2014 06:15 PM
  • Josh Klint's Photo
    Josh Klint
    lol
    Sep 13 2014 12:36 AM
Josh Klint's Photo

Josh Klint

Unplugged all day and improved collision generation, fixed a couple of small bugs.
Sep 09 2014 11:52 PM
  • wayneg's Photo
    wayneg
    It means he went wireless
    Sep 10 2014 05:20 AM
  • Josh Klint's Photo
    Josh Klint
    What else would it mean??
    Sep 10 2014 03:54 PM
  • Einlander's Photo
    Einlander
    I now feel old, and i'm not even old yet.
    Sep 10 2014 09:42 PM
Josh Klint's Photo

Josh Klint

Convex collision on terrain will be silky smooth in the next update. :)
Sep 05 2014 08:55 PM
  • Josh Klint's Photo
    Josh Klint
    You don't need to, it's automatic.
    Sep 05 2014 10:15 PM
  • Josh Klint's Photo
    Josh Klint
    Convex collision = the player collision.
    Sep 05 2014 10:15 PM
  • Haydenmango's Photo
    Haydenmango
    I am very excited!
    Sep 06 2014 05:27 AM