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Josh Klint's Photo

Josh Klint

Published a small update to fix export / publish. This code still had some remnants of mobile in it and was recently refactored.
Yesterday, 08:49 PM
Josh Klint's Photo
  • Wchris's Photo
    Wchris
    Hi, will the project be available to everyone ? It would be cool if you could add laser burst and explosions ... so we can learn how to get such an AAA visual effect ;)
    Yesterday, 06:34 AM
  • Wchris's Photo
    Wchris
    Tip : If you want it to be challenging set slow reload time for lasers (accumulator charge time). Explosions and lasers are why we write game. It adds spice and we don't want to get bored. Problem those visuals must be AAA when you rely 90% on them to be attractive.
    Yesterday, 06:41 AM
  • Wchris's Photo
    Wchris
    PS: I like what you've done so far with your space game, thats why I encourage you !
    Yesterday, 06:44 AM
Josh Klint's Photo
Josh Klint's Photo

Josh Klint

3.3 release candidate is up on beta branch.
Oct 29 2014 05:37 PM
Josh Klint's Photo

Josh Klint

Game tournament is nearly here. I'm eager to see what people have made.
Oct 27 2014 11:53 PM
Josh Klint's Photo

Josh Klint

OSX Yosemite bricked my Mac, working on it...
Oct 25 2014 12:31 AM
  • Olby's Photo
    Olby
    A nip slip from Apple :D
    Oct 25 2014 10:37 AM
Josh Klint's Photo

Josh Klint

Had to go get my WA state driver license today. At least I was in and out pretty quickly, not a 3 hours ordeal like in CA.
Oct 24 2014 01:05 AM
  • beo6's Photo
    beo6
    so in US you have to renew your license? They should introduce that here in Germany too. I sometimes think they unlearn driving here.
    Oct 24 2014 01:06 PM
  • Guppy's Photo
    Guppy
    In most of eu you have to renew your license aswell, once your past 65 iirc
    Oct 24 2014 03:09 PM
  • Rick's Photo
    Rick
    If you move to another state in the US you have to get that states driving license like 30-90 days after you move unless you are going to school only in that state and from another state.
    Oct 24 2014 03:39 PM
Josh Klint's Photo

Josh Klint

My order has been shipped...
Oct 22 2014 08:45 PM
  • macklebee's Photo
    macklebee
    ok i will bite... what did you order?
    Oct 23 2014 01:58 AM
  • Josh Klint's Photo
    Josh Klint
    DK2 :)
    Oct 23 2014 02:42 AM
  • beo6's Photo
    beo6
    Yeah. Its amazing. But i still have trouble in FPS kind of games where i get motion sickness
    Oct 23 2014 06:43 AM
Josh Klint's Photo

Josh Klint

The beta of Leadwerks 3.3 is now available.
Oct 21 2014 01:09 AM
  • tjheldna's Photo
    tjheldna
    Just wondering... Is the auto skinning functionality for the model editor still on the cards?
    Oct 22 2014 04:45 AM
Josh Klint's Photo

Josh Klint

I'm hitting the limits of the current Workshop design. Let me know your thoughts here: http://www.leadwerks.com/werkspace/blog/1/entry-1305-workshop-design/
Oct 19 2014 06:56 PM
Josh Klint's Photo

Josh Klint

The "include Workshop package" system is really nice. Not obvious at first but once you're using it, it makes so much sense.
Oct 18 2014 09:03 PM
Josh Klint's Photo
  • ChrisV's Photo
    ChrisV
    Awesome, Josh! This will come in handy! :)
    Oct 18 2014 12:30 PM
  • Josh Klint's Photo
    Josh Klint
    Handy...get it?...Hands? ROTFLMAO
    Oct 18 2014 02:51 PM
  • ChrisV's Photo
    ChrisV
    LOL!! :D
    Oct 18 2014 05:13 PM
Josh Klint's Photo

Josh Klint

Make sure you check out the graveyard props pack by Einlander: http://steamcommunity.com/sharedfiles/filedetails/?id=325670208
Oct 16 2014 10:09 PM
Josh Klint's Photo

Josh Klint

If I had it to do again, I would make everything in Leadwerks part of a Workshop package, either cloud-based or local.
Oct 16 2014 09:01 PM
  • Josh Klint's Photo
    Josh Klint
    I mean get rid of folders and just have one name space. The natural way to organize things isn't models / textures / sound. It's by namespace, for a group of items.
    Oct 16 2014 09:29 PM
  • Josh Klint's Photo
    Josh Klint
    All projects would use a central depot of packages, and would just have different maps. Like a local version of Workshop packages.
    Oct 16 2014 09:31 PM
  • Olby's Photo
    Olby
    Can I have my game engine please? Thanks. Not some kind of futuristic resource manager haha Josh is always on the brink of tech :)
    Oct 16 2014 09:41 PM
Josh Klint's Photo

Josh Klint

You've got a little update for weapon behavior...
Oct 16 2014 07:21 PM
  • Imchasinyou's Photo
    Imchasinyou
    Not sure what exactly what this means so Ill have to look about on the forums for somethign related. Nothing like an Easter egg hunt after work. . . . .
    Oct 16 2014 07:48 PM
  • gamecreator's Photo
    gamecreator
    Won't be a long hunt. Check his blog.
    Oct 16 2014 08:39 PM