Community Status Updates
Now for the rest of the day I am working on GTK and shopping SoundRangers.com for sounds.
Leadwerks 3.1 status update: http://www.leadwerks.com/werkspace/blog/1/entry-1155-leadwerks-31/
The 3.1 default example is quite fun. Blood on the screen, combat against mutants...just needs some sounds now.
Crawler, like you've never seen him before: http://www.leadwerks.com/werkspace/page/gallery/_/combat-r262
Happy Thanksgiving! Deferred transparency is now and forever a solved problem: http://www.leadwerks.com/werkspace/page/gallery/_/transparency-solved-r258
Added geometry shaders to 3.1...these sure are interesting.
Nov 22 2013 06:14 PM
Nov 22 2013 07:21 PM
Nov 22 2013 08:50 PM
From a technical perspective, this is the best Leadwerks screenshot of all time: http://www.leadwerks.com/werkspace/page/gallery/_/high-quality-render-r256
Tpday's high-end GPUs can actually handle a 4K render at 32x MSAA in Leadwerks 3.1: http://www.leadwerks.com/werkspace/page/gallery/_/hello-crawler-r255
An update has been posted with the following fixes: http://www.leadwerks.com/werkspace/topic/7847-undo-does-not-refresh-gizmos/ http://www.leadwerks.com/werkspace/topic/7842-bsp-mesh-export/