Community Status Updates
Josh Klint
New Leadwerks 3 update brings editor features and workflow enhancements: http://www.leadwerks.com/werkspace/blog/41/entry-1081-leadwerks-3-update-available/
May 22 2013 01:18 AM
Josh Klint
Got project updating working. It will copy updated template files to your project, based on time stamp.
May 20 2013 03:59 PM
Josh Klint
The quality of the bug reports have been quite good lately. Thanks for that!
May 19 2013 05:14 AM
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tjheldna
Just wondering have you ever thought of using something like Mantis to do the bug tracking?
May 19 2013 05:37 AM -
Rastar
+1 for that. It is much more transparent with a tool like that what has been reported and what the status of the tickets is. Plus, you can also so the feature requests with it. And it is easy to generate release notes (incl. their history).
May 19 2013 10:12 AM -
Josh Klint
Check out my article on OO game design at GameDev.net: http://www.gamedev.net/page/resources/_/technical/game-programming/object-oriented-game-design-r3116
May 18 2013 04:27 PM
Josh Klint
What are some of the most interesting entity scripts people have tried so far?
May 18 2013 01:42 AM
Josh Klint
Take the great big Leadwerks 3 survey: http://www.leadwerks.com/werkspace/topic/6789-take-the-great-big-leadwerks-3-survey/
May 16 2013 10:36 PM
Josh Klint
Lightmapping curved CSG objects: http://www.leadwerks.com/werkspace/blog/41/entry-1079-lightmapping-curved-csg-objects/
May 15 2013 11:52 PM
Josh Klint
Gouraud shading on an arbitrary polygon is surprisingly difficult to implement.
May 15 2013 01:35 AM
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Josh Klint
Basically I just mean smoothed lightmaps. I'm breaking out the papers from the 1970s.
May 15 2013 02:47 AM -
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Josh Klint
Ciubemap shaders, get your cubemap shaders!: http://www.leadwerks.com/werkspace/page/gallery/_/cubemap-shaders-r190
May 13 2013 04:31 PM
Josh Klint
Playing around with some scripts for a first person shooter. This seems to be where all the engine's strengths really show.
May 13 2013 12:20 AM
Josh Klint
Sorry, Google Hangouts failed to start the broadcast. Three times. :(
May 10 2013 05:49 AM
Josh Klint
Leadwerks 3 Update Brings Rendering Enhancements to Mobile: http://bit.ly/17KLZZY
May 08 2013 03:17 AM
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Andy Gilbert
This is great news. Will the projected shadows be viewable in the editors real-time viewer?
May 08 2013 12:42 PM -
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Josh Klint
Dynamic shadows and post-processing effects on iOS: http://www.leadwerks.com/werkspace/page/gallery/_/shadows-and-bloom-on-ios-r187
May 06 2013 06:33 PM
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tjheldna
All these feature aren't taking long at all. Have to ask, what's the ETA?
May 07 2013 12:23 AM -
Josh Klint
It's taking a little longer. The shadows require client-side triangle splitting, which is a piece of code with a lot of branching logic for all the possible cases.
May 07 2013 02:20 AM -
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Red Ocktober
now we're cooking with gas :) i've been most comfortable using a flip hook to have class instances take care of themselves automatically...
May 04 2013 02:42 AM -
Josh Klint
Internally, this is doing the exact same thing as the last lesson. The collision, draw, and physics hooks should definitely be utilized. The Update hook, I could go either way on. My feeling is you will end up needing to control your own lists at some point. You should really make sure you understand those completely.
May 04 2013 03:02 AM -
Rick
What is up with returning a float pointer and having us use it as an array instead of just returning a Vec3? That seems odd, otherwise this is a great tutorial as I've use this style with LE2 and it works great (for collision anyway).
May 04 2013 11:57 AM

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