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Entity::EmitSound controlling the sound source


Gonan
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In the documentation for Entity::EmitSound it says a source is automatically created and managed by the entity.

 

Is there a way of controlling the sound so that in the Lua script for the emitter, when I pause and play, I can also pause and play the sound by gaining access to the source that the EmitSound created.

 

I'm not hopeful, as I can't see the sound source in the debugger.

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http://www.leadwerks.com/werkspace/topic/10830-entityemitsound-loop-stop-and-restart/

 

essentially for your purposes EmitSound() is useless in the LE3 implementation... suggest you just create your own source for the time being so you can control it as needed.

Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590

LE / 3DWS / BMX / Hexagon

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