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MonsterAI.lua function Script:EndAttack() bug fix


Gonan
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I got an error (target nil value) when I was killed by several monsters. Only one of them actually kills you but the others may still call EndAttack()

 

The fix is simple, after the second line of

 

function Script:EndAttack()

if self.mode=="attack" then

 

-- add these 4 lines

 

if self.target==nil then

self:SetMode("idle")

return

end

 

-- the script then continues with

if self.target.health<=0 then

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