Jump to content

Physics Bugs after Latest Update


 Share

Recommended Posts

I am running into a lot of physics bugs ever since the latest update I received earlier today.

 

The bugs include - models (that have proper collision types and collision shapes) are falling through my CSG ground, my character controller can walk through some models that have physics and a Scene collision type, my elevator platform has some sort of invisible barrier over it and when I enable the elevator it flies away.

 

These issues occur 100% of the time even after changing many things like physics shape, collision type, and even replacing models. Also none of these issues occurred before the update earlier today.

 

I will send my project to Josh to examine these issues if that is needed. I am using Leadwerks Indie Edition and am in the beta.

 

edit-- I tested my other projects (Hunt For Food, Rise Of The Pumpkinheads) and they are also suffering from these issues.

Link to comment
Share on other sites

Yes, the fix for your first bug caused more bugs, but I already fixed that. So now your bug is fixed, and no new bugs are created. Give me about an hour to get that up.

  • Upvote 1

My job is to make tools you love, with the features you want, and performance you can't live without.

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
 Share

×
×
  • Create New...