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Tree models still have white textures on the leaves


ChaoticRetro
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Save the palm texture in a format that supports alpha - like DXT5. The default for when LE converts a texture to a *.tex file is DXT1 which doesn't support alpha.

 

Also, you will need to use the 'diffuse+normal+alphamask.shader' in the material for the palm leaves so it will discard the unwanted white edges. Make sure you create a normalmap of the texture as well and add it to the material.

Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590

LE / 3DWS / BMX / Hexagon

macklebee's channel

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Save the palm texture in a format that supports alpha - like DXT5. The default for when LE converts a texture to a *.tex file is DXT1 which doesn't support alpha.

 

Also, you will need to use the 'diffuse+normal+alphamask.shader' in the material for the palm leaves so it will discard the unwanted white edges. Make sure you create a normalmap of the texture as well and add it to the material.

 

Thank you,I'll try this out and see how it goes.

 

Update:

It works!

Thank you so much!

biggrin.png

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