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Shadows and non closed models problem


YouGroove
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I have wrong shadows when cylinders don't have closing caps ( model faces optimisation )

Are non closed models supported by LE3 ?

The model is composed of two non closed objects, is this "non standard" with LE3 conventions perhaps ?

(then i should merge as one object ?)

 

shadows.jpg

 

 

Second test :

Reversing normals of pillars makes all shadows look good , but they are then invisible in the level.

shadows2.jpg

 

The model FBX file is attached to test.

Remake_barrier01.zip

Stop toying and make games

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It's working as intended. We can debate which side the shadow pass should draw, or whether it should draw both sides, but as of now it is working as intended.

My job is to make tools you love, with the features you want, and performance you can't live without.

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This is a good demonstration why it's probably best to use back-facing polygons in the shadow render. I think that will just work the way the user intends the majority of the time.

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My job is to make tools you love, with the features you want, and performance you can't live without.

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