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editor not correctly showing the loading directory


beo6
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I had the annoying issue that Leadwerks loaded files from a zip file I had accidentally in the game directory.

 

Unfortunately the log showed as if they are loaded correctly from the game directory and not from the zip file or else I would have found the issue much quicker.

 

I am on the latest beta

 

//edit:

I actually like that feature. However it should be the other way around like the quake engine does it. There the pk3 files are loaded first. But if a file is in the directory with the same name etc. That file gets loaded instead.

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