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BETA Water Reflection


josk
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From the Blog post.

 

I have a camera parented to my player through the editor, when I turned the reflections turned with me. So if I turned 90 or 180 and walked I could still see the same reflections but getting further away.

 

From testing it happens if you attach a camera to a pivot that is when the water reflections go wrong.

Elite Cobra Squad

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The start.map scene does not appear to display this problem?

 

I think I know the cause of this, I used the local camera rotation and should have used the global rotation. That would cause a problem like I think you are describing.

My job is to make tools you love, with the features you want, and performance you can't live without.

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I though it might be something straight forward.

 

Forgot to say controls are WASD and QE for turning.

 

My latest project is kind of an old style dungeon crawl but sci-fi which uses similar controls so I'm used to them.

 

Should always use wasd and mouse controls for testing, or state controls.

Elite Cobra Squad

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Oh yeah, that makes sense. I am 90% certain my modification will fix this. Let me know if it doesn't, once a new build is uploaded.

My job is to make tools you love, with the features you want, and performance you can't live without.

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