Jump to content

View range on csg ignored in-game


xtom
 Share

Recommended Posts

Not sure if this is a bug or not but I notice if you set view range to Near on csg objects in the editor it seems to obey this and they disappear as you move away in the editor, but in-game it seems to stay visible at much longer distance. I'm just wondering if I should set csg in buildings to Near as you won't need to see them when outside the building for example or is this something to not worry so much about with csg objects?

Check out my games: One More Day / Halloween Pumpkin Run

Link to comment
Share on other sites

This is difficult because the geometry gets merged, so you would have a clump of objects getting hidden, not a single one. It's more of a design question than a bug report, per se.

My job is to make tools you love, with the features you want, and performance you can't live without.

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
 Share

×
×
  • Create New...