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buffer Over float


martyj
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I'm getting the following error.

 

buffer Over float, try using a lower resolution mesh for collision

 

 

I believe it's coming from Newton Dynamics library that leadwerks is using.

 

I was wondering if anyone has came across this error or knows any reason as to what could be the issue.

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It was copy/paste.

 

Googling it pulls up this thread.

http://newtondynamics.com/forum/viewtopic.php?f=9&t=8732

 

From looking at Newton Dynamics, it only allows a maximum of 512 faces per a mesh. I assume this is the navmesh generated with "BuildNavMesh" functionality.

 

Isn't that topic for convex shapes? I'm pretty sure I've generated NavMeshes with many more faces than that.

 

Maybe you are generating a huge convex hull mesh? What does your map and/or meshes look like?

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