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Texture Offsets/Rotations Can Get Scrambled


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It's been a while since I looked at the Vectronic demo map, and when I opened it the other day, I noticed that my indicator lights (which was changed to brushes during the "Model Rotation Bug") where ether not facing the correct way, or the offset was off. I can say, these brushes were heavily copied and rotated a lot to make the trail effect. Nothing else seemed out of the normal, however. I was able to quickly fix them however. I'm not sure it's because of a beta update, or just a hiccup, or a similar issue like the models had; but I guess it's something to look at. Sorry for the delay in reporting, it was the 4th after all.

 

letexbug.png

Cyclone - Ultra Game System - Component PreprocessorTex2TGA - Darkness Awaits Template (Leadwerks)

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