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Lua loadfile() not working with Zip files


beo6
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Hello,

 

lxFirebal69xl pointed out that the loadfile() function i used in the Notes.lua crashes the application.

 

I tested it and it looks like loadfile can only load files that are placed normally in the game directory and not inside a zip-file.

 

is this a bug or a feature?

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loadfile() is a Lua function and it doesn't recognize any special file systems like the zip archives.

 

There is a Leadwerks command Interpreter::ExecuteFile(filename) which will run a script.

 

Use Import(filename) if you just want to execute the script once.

My job is to make tools you love, with the features you want, and performance you can't live without.

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thanks. i already thought so.

 

i now changed it to use import(). My problem first was that import only gets executed once.

 

But now i just add every loaded note into a table so i can read them later from there. not sure about memory usage there but i guess its not that bad for text only files.

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interesting. yes that executes every time.

 

one thing i liked about loadfile though is that i was able to load the note into a local variable.

 

local luaFile = loadfile(documentPath)
self.text = luaFile()

 

i can't think about a way to only use local variables with the other approaches.

( using self.text = {"the text in the file"} )

ends in an error "attempt to index global 'self'"

 

but as long as there is no variablename conflict it should be no problem.

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