Jump to content

Map compiler.


Nexerade
 Share

Recommended Posts

You can put 20 light sources but you will need to be mindful of how many are creating dynamic shadows. Constantly updating realtime shadows from multiple pointlights will drop framerate dramatically.

 

But what am I suppose to do? How are you guys lightening scenes?

I am not silly. My english is just not really great. T_T

But I'm learning! :D

Link to comment
Share on other sites

In le2 spotlights were said to be more economical than point lights. If this is true you can alter the angles of a spotlight and get a more dramatic effect than a point light offers. with less cost in performance.

amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

Link to comment
Share on other sites

The problem was your point lights had large ranges and had occlusion culling disabled.

Yep, that will do it. Overlapping pointlights set with dynamic shadows seem to get people all the time. Occlusion culling should be enabled on all lights and animated models as discussed in the Scene Panel tutorial. Also, there have been multiple discussions that have some useful tidbits of information on how to design your scene to run optimally:

Analyzing performance: http://www.leadwerks.com/werkspace/topic/13222-analyzing-performance/

View ranges: http://www.leadwerks.com/werkspace/topic/13134-still-waiting-on-substance-support/page__st__20#entry93304

Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590

LE / 3DWS / BMX / Hexagon

macklebee's channel

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...