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Need an explanation


burgelkat
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For debug at fullscreen, I essentially get what thirsty panther gets ~27-58 fps. For release at fullscreen, I get a solid 60 fps with vsync on and 200-300fps with vsync off throughout the scene. Considering there are ~90K+ polygons and 90K+ shadow polygons in just that little scene, it seems to do ok.

Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590

LE / 3DWS / BMX / Hexagon

macklebee's channel

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Mhm ... thats strange.. if i put static shadow on .. i have only 20 fps..

 

(newest crimson driver)

 

My Akt1 of Projekt Mortifer has only 15 fps if i play it..

 

i cant look in the debugger mode any longer since the last driver updates because i get an OpenGL error ...

I have a sneaking suspicion that something is wrong at my leadwerks installation.

 

I'd put Act 1 for disposal , but the zip file is always damaged during export .

 

anyway.. thanks for looking smile.png

post-13719-0-94062100-1459578858_thumb.png

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