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error C1083: Cannot open include file: 'glslang/Include/ResourceLimits.h': No such file or directory


martyj
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In the file located here:

 

Leadwerks\Include\Libraries\glslang\StandAlone\ResourceLimits.h

 

The file references

 

#include "glslang/Include/ResourceLimits.h"

 

This is the incorrect path for this folder. It should be as follows

 

#include "../glslang/Include/ResourceLimits.h"

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There are actually two header files in different locations with the same name. This is from the glslang library, I did not change anything.

 

I created a new blank project with the beta branch, compiled it in VS, and it built fine. Are you getting different results?

My job is to make tools you love, with the features you want, and performance you can't live without.

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