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Enemy Z


tjheldna
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Enemy Z

 

Introducing our Winter Games project "Enemy Z" by Rick Shad and Tim

 

Very few remain since the Z outbreak and day to day survival depends on your skill as a leader. Your task is to arm your survivors; fortify your postion with obsicles, explosives and traps; assist your survivors during the battle. Plan and defend well and you may just survive the hoards that await and find gear imperitive to your survival.

 

Enemy Z came about the idea of reuse of code and models from previous projects to quickly prototype a new game. The creation of this game has been quite rewarding as we have seen a lot of progress in a short amount of time for example, content from our 'Dead Anyway' and 'Cobra' project code from 'urWorld', 'Dino Land' and others.

 

There are still vast amounts we want to do and we still have a long list of new features and content we would like to have in, but see how we go in the time frame.

 

Overview

 

Survivor placement: Right click a character and move him to a different location.

post-5086-0-98502100-1481979849_thumb.png

 

Fortify:

- Cycle and rotate items to scatter around the scene and impede or destroy zombies.

- Select between a wooden barricade, concrete barricade, cardboad box, and explosive propane tank.

post-5086-0-02896700-1481979876_thumb.png

 

Wave Start:

- Click the start button to begin the zombie wave.

- Clicking on a character will cycle beweeen their primary and secondary weapon.

- Survivors will automatically target the zombies, but is up to the player when to weapon cycle or click

on explosive objects to detonate.

- Survive all waves to complete the level

post-5086-0-09622100-1481979904_thumb.png

post-5086-0-30901400-1481979927_thumb.png

 

Map: Once level is completed the map screen will load

WIP

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