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#1
jen

jen
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Anyone experienced in blender please who could help? I baked a lightmap texture in blender but the UV coordinates are wrong for some reason. The lightmap texture baked ok as can see on the image below

-the first section is the result (texture mode) which has a taint of bright light,

-second section is in Material mode which shows the expected result of the lightmap baking,

-and on the top right is the baked lightmap. You can see the baked lightmap texture has bright spots in them but you can't see it anywhere in the first section.

Anyone who can lend a hand and let me know what I'm doing wrong here? Thanks.

I used Smart Project to generate the UV Coords.

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#2
jen

jen
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My bad, it works now.

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