Jump to content

Get Recast path


Rick
 Share

Recommended Posts

Are we able to get the path that recast finds? What does it return inside LE? A list of points? Can we get access to this, and from Lua? A lot of things that need to find a path don't need physics and physics is slowing games down because we don't have any alternative movement options when using the navmesh system, that I know of. If we could get access to the path data from that system we can make our own alternatives movements that doesn't waste time checking that we aren't falling when we know the path we got has us on solid ground. This would help increase the number of entities we can have pathing around as most characters moving don't really require physics.

  • Upvote 1
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...