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Vegetation tool's model disappears using ChangeMap Trigger


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Hello !

I need help with this:

 

I created a map 4096*4096 with 3 paint textures, and 3 vegetations models:

post-15151-0-47251500-1490355982_thumb.jpg

 

When I get to this map using a change map trigger (start.map -> BigMap.map) I obtain this:

post-15151-0-03760100-1490356081_thumb.png

 

The trees have disappeared ! The shapes of them are still there, because you get invisible collisions where the trees should be.

 

I'm NOT in beta version.

The bug occurs only if you go through the changeMap trigger through the start map !

 

I uploaded the project here:

https://1drv.ms/u/s!AiVBgjDAyIXLjWM4RTrAwbxQsQzs

 

You can get & use the model car animated for FPSPlayer as in the map as you want !!

It's an unresctrited use aston martin model smile.png

 

Keys are:

E- use

NumPad 2,4,6,8- move

NumPad 1- start

BackSpace- quit

 

thx

 

Edit:

1) I found the problem:

Set the car Mass to 0 solves this and allows the trees to be loaded correctly.

 

2) I add a 1000 mass to a box in the scene, loaded through the trigger -> all trees disappear

 

looks like there is something incompatible between objects with mass and the veg. tool when the map loads through a changeMap trigger...

  • Upvote 1

 

 

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