Jump to content

"Death Statue" by omid3098

One Reason Why There Are Few Leadwerks Games, Maybe


#1
Guest_Red Ocktober_*

Guest_Red Ocktober_*
  • Guests
i've been buried with a side project that i thought would've take a day or two... but it's winding up taking longer... a lot longer...  and so this lil threaded ramble...

while taking a break from the longer, it suddenly dawned upon me that if a single simple object (i'm making a plane as an addon) takes so much effort and time, then maybe one reason why a real Leadwerks game might be  so long in coming might be...  that so many of us try to put so much into our games...  

i mean... take a look at Penumbra Overture... the first level (in the demo) is just a cabin of a ship... a simple room with a desk drawer and a closet...

there were a few small things that you could pick up, but the main parts were just a simple piece of furniture or two...

the same rings through for most of the other levels... not too much stuff... just what you need to do a few simple things...

hey... just thinking out loud...  


i feel better now...

:P

--Mike

#2
Rick

Rick
  • Developer
  • 5,653 posts
I agree. I think scope creep falls into the same reason. I know I've had a simple game element up and running, but wasn't happy the simplicity, so I try to add more and more to make it "cooler", but it soon becomes a big side track and interest gets lost.
I offer 1 on 1 LE Training https://acuityscheduling.com/schedule.php?owner=11246158

http://leadwerks.wikidot.com/

My Whackky Moles Google Play

"Our deepest fear is not that we are inadequate. Our deepest fear is that we are powerful beyond measure. It is our light, not our darkness that most frightens us. We ask ourselves, who am I to be brilliant, gorgeous, talented, fabulous? Actually, who are you not to be?"

#3
Pixel Perfect

Pixel Perfect
  • Members
  • 2,028 posts

View PostRed Ocktober, on 16 July 2010 - 01:47 AM, said:

maybe one reason why a real Leadwerks game might be  so long in coming might be...  that so many of us try to put so much into our games
I think there is a lot of truth in this.  As indie developers we probably owe it to ourselves to keep it a simple as possible. Simple can still be effective if well thought out.
Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro,  Shader Map Pro. Development language: C/C++

#4
Naughty Alien

Naughty Alien
  • Developer
  • 697 posts
..another thing is, that almost nobody here, want to produce simple game actually, and instead, want to make a 'Crysis 10' since LE renderer is nice..and thats why 99% of stuff just fall in to trash bin of fail experiments..
E1 Engine, PC / PS3 / PSP / Xbox360 /

WIP
Procedural AI LOA generator / PC / PS3 / PSP / Xbox360 /

#5
shadmar

shadmar
  • Developer
  • 1,119 posts
Did anyone do a pacman (with nice lighting/shadows) yet ? :P
Asus G750JX - 16GB - i7 - Nvidia GTX 770M 4GB - Leadwerks2 and Leadwerks3
Community Wiki : http://leadwerks.wikidot.com/

#6
macklebee

macklebee
  • Developer
  • 2,488 posts
it was attempted but nothing ever came of it
Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590
LE / 3DWS / BMX / Hexagon

macklebee's channel

#7
cassius

cassius
  • Developer
  • 1,873 posts
I am in the doldrums with my game, run out of ideas for puzzles. Its an adventure game. I keep rearranging the level and textures while waiting for insperation. Maybe I'll take a look at some e existing games and try and pick something up.
amd quad core 4 ghz  /  geforce 660 ti 2gb /  win 7 64 bit
Blender,gimp,silo2,ac3d,,audacity, le 3.x standard / using c++

#8
Naughty Alien

Naughty Alien
  • Developer
  • 697 posts
..hey Macklebee, im not sure have you received my PM. Tomorrow Grid lesson is done, so i wanted to know, is it english your native language, because i need someone to take a look over  lesson text and correct my spelling errors, send me back so i can pack everuthing with images and code in to lesson..
E1 Engine, PC / PS3 / PSP / Xbox360 /

WIP
Procedural AI LOA generator / PC / PS3 / PSP / Xbox360 /

#9
macklebee

macklebee
  • Developer
  • 2,488 posts
no i didnt see the PM... yep english is my native language... i know its hard to tell sometimes! I will take a look at it now!

EDIT---I didn't get a PM from you, NA... fyi...
Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590
LE / 3DWS / BMX / Hexagon

macklebee's channel

#10
Sooshi

Sooshi
  • Developer
  • 217 posts
.
Working on a major RPG project.......will showcase soon.

www.kevintillman1.wix.com/tillmansart

#11
Canardian

Canardian
  • Developer
  • 67 posts

View Postshadmar, on 16 July 2010 - 07:06 AM, said:

Did anyone do a pacman (with nice lighting/shadows) yet ? :P
I made a Tetris variant with LE, and it was the first published commercial game. It took me about 2 days to make :P
i7 2600kGTX 570 OC16GB XF8 WASD Keyboard
LE 2.53DWS 5.6 Cubase 6.5C/C++Fortran 2008SuperBasic
Official SuperBasic Forum: http://www.siipi.com/forum

#12
macklebee

macklebee
  • Developer
  • 2,488 posts
and it showed :P
Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590
LE / 3DWS / BMX / Hexagon

macklebee's channel

#13
Flexman

Flexman
  • Developer
  • 560 posts
Ouch
6600 2.4G / GTX 460 280.26 / 4GB Windows 7
Author: GROME Terrain Modeling for Unity, UDK, Ogre3D from PackT
Tricubic Studios Ltd.  ~  Combat Helo

#14
Canardian

Canardian
  • Developer
  • 67 posts
Well it shows that time plays the most important role when making a finished game.
I could try to make a list of how much time is needed for certain game features.
i7 2600kGTX 570 OC16GB XF8 WASD Keyboard
LE 2.53DWS 5.6 Cubase 6.5C/C++Fortran 2008SuperBasic
Official SuperBasic Forum: http://www.siipi.com/forum

#15
macklebee

macklebee
  • Developer
  • 2,488 posts

View PostLumooja, on 16 July 2010 - 09:35 AM, said:

I could try to make a list of how much time is needed for certain game features.
i would think that would be very subjective depending on the type of game, the game features, the person's ability, the person's time able to devote to the game, etc...
Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590
LE / 3DWS / BMX / Hexagon

macklebee's channel

#16
Canardian

Canardian
  • Developer
  • 67 posts
Here's a first attempt:
gamemaketimes.png
i7 2600kGTX 570 OC16GB XF8 WASD Keyboard
LE 2.53DWS 5.6 Cubase 6.5C/C++Fortran 2008SuperBasic
Official SuperBasic Forum: http://www.siipi.com/forum

#17
macklebee

macklebee
  • Developer
  • 2,488 posts
:D you forgot to add in 0.5 hour to make chart. :)
Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590
LE / 3DWS / BMX / Hexagon

macklebee's channel

#18
wh1sp3r

wh1sp3r
  • Developer
  • 431 posts
That's why i made simple BALL game ;-) hehe because i wanted to complete it.
-= Phenom II X4 965 3.4Ghz - ATI HD5870 - 6 GB DDR3 RAM - Windows 8 Pro 64x=-
Website: http://www.flamewarestudios.com

#19
Canardian

Canardian
  • Developer
  • 67 posts
How long did BallWars take on each of those steps? It would be a good reference to add to the chart.
i7 2600kGTX 570 OC16GB XF8 WASD Keyboard
LE 2.53DWS 5.6 Cubase 6.5C/C++Fortran 2008SuperBasic
Official SuperBasic Forum: http://www.siipi.com/forum

#20
wh1sp3r

wh1sp3r
  • Developer
  • 431 posts
i don't remember :D really. Plus i rewrote it few times :)
-= Phenom II X4 965 3.4Ghz - ATI HD5870 - 6 GB DDR3 RAM - Windows 8 Pro 64x=-
Website: http://www.flamewarestudios.com