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Particle physics


YouGroove
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Something old? Not. real physic particles are heavy to calculate and just yet really usable with cuda or other gpu processing.

did you even notice that the video you posted is 2d and not 3d?

 

I would suggest to focus on refining current features and adding things which where already included in LE2.x

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I played with old 3D engines having simple physics particles to make fountain particles, this exist in games from long time also , did you nerver seen foutains ?

I mean a simple mass with simple physic applied.

 

 

I would suggest to focus on refining current features and adding things which where already included in LE2.x

 

 

It's just a suggestion and idea for perhaps LE3.2 or other versions.

Stop toying and make games

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physic particles for me are particles reacting to physical shapes (collision etc.) Your explanation makes your request obsolete as LE3 is capabale of this from the beginning:

 

less than one minute in LE3 = fontain:

post-4-0-37046700-1397770986_thumb.png

 

mass with pysics can be a simulated with negative velocity.

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this should be already possible with geometry shaders. problem is that you dont get data out of the pipe so openCL or cuda is maybe better to use "physic particles"

 

if you want it you have to implement this by yourself. this will never come even not in the workshop.

 

your first post is also a 2d engine. but we talk about 2 different subjects here.

 

klepto2 and me means something like that (some mio. particles)

 

 

you want just a particle system with sprites and add some collisions.

 

we just need api functions to get access to the particle system here and int should be no problem to add this.

It doesn´t work... why? mhmmm It works... why?

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