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Member Since 05 Jan 2010
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In Topic: Still waiting on substance support...

22 August 2015 - 04:22 AM

I was mostly talking about “PBR” Linear colour space is a smarter way of working, it’s the evolution of the normal map we all grew to love. Substance designer is only one tool embracing the transition of many.

That said I think native substance support would be a great addition to your game launcher given the reduced file sizes.

In Topic: Still waiting on substance support...

22 August 2015 - 01:56 AM

I remember similar arguments when PNG first started gaining notice. Liner colour space has become the standard for 3d graphics and in time this will have to be addressed if LE wish to keep abreast with emerging technology.

In Topic: Rogue System

03 July 2015 - 09:45 AM

I am very excited by this! It looks to be the title Derek Smart could never deliver with his earlier games.

In Topic: Seams (Modular Components)

16 May 2015 - 01:27 AM

With modular design sometimes it’s best to piece together larger sections in your modeling application and weld them. You still benefit from all the modular benefits but can selectively choose where to hide such issues with other geometry or pieces.

In Topic: Horror Pack for Leadwerks Engine by ChrisV

25 April 2015 - 02:56 AM

Looks great. Might be worth showcasing individual assets in a neutral environment for release.