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knocks

Member Since 05 Jan 2010
Offline Last Active Private

In Topic: Using animation from the crawler model.

06 April 2014 - 01:50 AM

What you’re trying to do is called retargeting, I have no experience with this in blender so you will need to find a tutorial online to show how it’s done. To be honest it’s a PITA in any 3d modeling application.

In Topic: Leadwerks 2.5, specularity and gloss maps

31 March 2014 - 08:13 AM

Upping the ambient light intensity would give you a better representation of how it should look in game currently.
I’m not a v3 user so I’m not sure what shaders ship with the current release of the engine.

In Topic: Leadwerks 2.5, specularity and gloss maps

31 March 2014 - 07:47 AM

That first image looks like it’s using an imaged based lighting, I don’t believe this is support by the engine at present.

In Topic: substance engine

23 March 2014 - 02:27 AM

Been working with substance for a long time now, it would be a great addition to the engine.

In Topic: Improved character animations using Smartbody

15 March 2014 - 05:43 AM

I recognize the benefits of steam, but for me bandwidth is too expensive to have steam dictate when and how I use it. Should they remove forced updates and not block access to non-updated software it will remain a negative.