Here's a brief overview of making a tileable normal map with 3d-coats instance feature. Nothing pretty just me working through the process with a basic place holder.
Rough sculpt of a single tile, obviously you would make a few variations for production work.
Next create 4 instances a set distance apart with a single tile.
i layout the tile randomly on my first instance until i have a area big enough to create the normal map and then export it out as a single obj.
I then import the mesh into my modeling application so i can bake the normal map onto a single uv mapped polygon placed in the scenes origin the same dimension i originally offset the instances in 3d-coat.
Final result once baked ready for use in substance designer.
knocksMember Since 05 Jan 2010
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