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Leadwerks Engine

Features  •  System Requirements  •  Game Model Format (GMF)

Commands

Application
Bodies
Buffers
Cameras
Collision
Controllers
Coronas
2D Drawing
Emitters
Entities
File System
Framework
Graphics
Input
Joints
Lights
Listeners
Materials
Meshes
Models
Networking
Pivots
Raycasting
Script
Shaders
Sound
Surfaces
Terrain
Textures
Timing
Vehicles
Worlds
Official Video Tutorials                       C/C++                           BlitzMax

Getting Started
Rendering Lights
Camera Controls
Introduction to Meshes
Introduction to Bodies
Introduction to Sound
The Abstract File System
Introduction to Models
Materials and Shaders
Transparency and Refraction
Introduction to Particles
Heat Haze
Making a Spectator
Character Controllers
Introduction to Animation
Collision and Raycasting
Loading a Scene
Post-Processing Effects
Rendering Water
Triggers and Events

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Toolbox
Editor
Model Viewer
Material Editor
phygen
3D World Studio
UU3D GMF Exporter
Shared LE Setup
Lua game distribution
Other Tools
Code Base

GameLib

Personal tools