Coronas
From Leadwerks Developer Wiki
Contents |
Introduction
Coronas are simple entities, like billboards, that are always facing the player. They are normally used for effects like lens flare, but can be applied to any need.
Commands
CreateCorona
- C: TCorona CreateCorona( TEntity parent=NULL )
- C++:
- Corona::Corona( const TEntity , const CreateMode& createMode = CREATELATER ) Set createMode to CREATENOW for immediate creation
- virtual void Corona::Create( Entity parent = 0 )
- BlitzMax: CreateCorona:TCorona( parent:TEntity=Null )
- C#: IntPtr CreateCorona( IntPtr parent )
- Pascal: function CreateCorona ( parent:THandle=0 ): THandle;
- Creates a new corona entity.
- [Examples]
SetCoronaRadius
- C: void SetCoronaRadius( TCorona corona, flt radius1, flt radius2 )
- C++: void Corona::SetRadius( flt radius1, flt radius2 )
- BlitzMax: SetCoronaRadius( corona:TCorona, radius1:Float, radius2:Float )
- C#: void SetCoronaRadius( IntPtr corona, float radius1, float radius2 )
- Pascal: procedure SetCoronaRadius ( corona:THandle; radius1:Single; radius2:Single );
- Sets the specified corona's radius.
- [Examples]
