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About this blog

Just an in depth look at how I work and what's going on with my projects.

Entries in this blog

Week in preview-23/03/15

Now, I don't want to make this too long, but bear with me as this is a great way to keep up to date with the game and will serve as a backbone for when I want to re-use things in future projects.   So let's start with probably the biggest piece of news, last week an unique picture was uploaded and it showed "The Eater" in all his former glory. Honestly, I think he looks fantastic and will most likely scare the hell out of the player when he first meets him. The thing with "The Eater" is tha

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lxFirebal69xl

Week in preview-02/04/15

Let me start start off my apologizing for this being a few days late. Personal issues and stuff got in the way. Anyways, you're wandering what's been going on for this past week right? Let me start off with the BIG stuff. I hope you're not arachnophobic.   So this was a little thing I had in mind, you may not know this but, I'm arachnophobic. I know, hard to believe considering this thing is in the game, it does tie in to the story but it doesn't have a clear name yet(open for suggestions!)  

lxFirebal69xl

lxFirebal69xl

Steam devblog #1 - Release date, coming changes and more.

Hey gents!   First and foremost, I would like to apologize for my lack of updates the last week, personal life took a big hit and I got extremely busy, but rest assured that updates for the game will follow as soon as possible since I now have time to focus on it.   So what have I got planned?   First piece of news is the upcoming 0.4.5 update, it will launch sometime after the next engine update. Most important features of that update are:   -Performance boosts. (Thanks to the way l

lxFirebal69xl

lxFirebal69xl

Lisbon Games Week, Greenlight and Release

As most of you may know, I've been working on "A Demon's Game" for quite a while now, but I'm happy to announce that it's almost time for it to actually release, but before that happens, there are a lot of things happening that I would love to let you know about.       Firstly, the game got accepted to be in Portugal's biggest gaming convention, Lisbon Games Week. I'll be there from the 17th to 20th November, I have my own booth where players can try the game, ask questions and I will

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lxFirebal69xl

I got inspired because of the "Games of Winter" Tournament and this is the result.

For the past few months I've been having trouble getting in to the "developing mode". But, ever since the tournament started and I saw all these new fellas doing something productive, and not to mention that the Game Launcher seems to be getting stale, with the most popular games lacking updates. I decided to pick my sorry *** off the floor and work on my game.   After a week of this mindset, I can proudly say, I did something great, most of you probably already played the Alpha demo for "A De

lxFirebal69xl

lxFirebal69xl

Devblog #2 - Release date confirmed, last level finishes up.

After going radio silent for a week I return with some really, really good news.   First and foremost, the last level of the first episode is finished, I'm currently testing it out and seeing if I can break it before I upload a beta build to steam. After a couple days of it being there, if there aren't any issues, I will be launching the game on february 10th. Yes, you can quote me on that.   I have to tell you though, making this level was not easy at all, I had so many ideas that never s

lxFirebal69xl

lxFirebal69xl

A Demon's Game is back in action.

It's been 4 long months, I had time to think about what I wanted to do with the game and this is the result.       Before I talk about the game I would like to apologize for the huge hiatus that the game went on. Since April that you guys haven't had any news whatsoever, but know that this "Hiatus time" didn't go to waste at all. I had time to think about the game and how I want to improve it. So here's what happened.   First, all the levels have been scrapped. Yup, all of them, I wasn't h

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lxFirebal69xl

A Demon's Game - 2 year retrospective, how far I've come

"Once you hit rock bottom, that's where you perfectly stand; That's your chance of restarting, but restarting the right way." -Justin Kanayurak     About two years ago, I had this idea to make a horror game, a horror game that would be different to most, "Myst and a bit of Amnesia" I thought back then, little did I know that the game would evolve so much, so quickly.   Back then everyone thought I was crazy for making a game (game development where I live is a

lxFirebal69xl

lxFirebal69xl

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