Hello Leadwerks Forum its me again. The guy who releases too early
Theres going to be a new game inspired by the Polybius pasta in the player soon. I just wanted to explain the core mechanics of the game and why it is more important than my free time. For some time, I have developed games on other Engines but the tournament got me back to my haven again ,where I am the most confident with my skills. This is why I can try new or more absurd game Ideas like an "intense psychoactive and addictive" effect provoking retro game. But with less focus on the "psycho" and more on the caffeine effect . Of course I run into problems because leadwerks is not made for this wireframe look or twodimensional games, so I dropped it already ... Just kidding, (no really I did but troughout the day more fixes came to my mind) - like using transparent images for rendering them instead of trying to make a skybox background which itself is also wire... you get the idea.
THE GAME !:
The game is split into multiple minigames.All have the feeling of an arcade or retro game from the 80's , but who am I to know how they really were like . For example, if you "loose" at one of these, it automatically switches to the next endless minigame which gets harder and harder with more movement and colors. One of these games, which will hopefully playable at the end of the tournament is almost done to its core. Its an wormhole simulator in which the player travels with a spaceship and needs to gather blue cristals which differ from other objects that you are not allowed to hit: (outdated)