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Hello Leadwerks Forum its me again. The guy who releases too early
Theres going to be a new game inspired by the Polybius pasta in the player soon. I just wanted to explain the core mechanics of the game and why it is more important than my free time. For some time, I have developed games on other Engines but the tournament got me back to my haven again ,where I am the most confident with my skills. This is why I can try new or more absurd game Ideas like an "intense psychoactive and addict
A year has passed, time for an other update.
Exspecially in the last weeks, I have been thinking and working onmy Game for long hours.
A Video from exactly a year ago shows the early Game functions which no longer will be as they are in the final game, unfortunately. (Youtube: Slastraf)
Today I am focusing on Game Art, not as much as -programming , just because when I got into making Games, I started off and like to work with 3D programs such as Blender or Designing Levels with the bui
In the above Youtube link you can see my Blog entry as a video.
Its a Blender timelapse of an Ingame device that lets you travel quickly on long distances.
This is a rigged model without textures.
In the next time I will texture it and make some basic animations for it.
There is going to be a system in the game that lets you equip stuff , for example body armour
I have made this Blog in a Video.
Feel free to check it out
"To give you an idea of the character interaction, this special feature will highlight a few parts of a minor subquest.
All of you who’ve played a role-playing game are familiar with the standard retrieve item-receive reward type of quest.
There’s nothing wrong with those, and as a matter of fact, they are very useful for introducing a player into a universe. Unfortunately, typically those quests are implemented as “Hi how are you – if you get me this sword, I’ll give you 500 coins”, an
Only rare 3D map and character moving (for now)
Maybe I have started this blog too soon, but I want to share my ideas . (also I am a bit bored )
If you want to build something similar like this in your game, please do that .
Whats inside the Screen (items with "+" are currently not in the game):
The screen itself:
The resolution can be changed in the options menu,
There is a very smooth vintage and contrast shader to make it look better.
Appearently it has a very good look now. htt