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MrShawkly's Blog

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Going back (retro)

Hello Leadwerks Forum its me again. The guy who releases too early Theres going to be a new game inspired by the Polybius pasta in the player soon. I just wanted to explain the core mechanics of the game and why it is more important than my free time. For some time, I have developed games on other Engines but the tournament got me back to my haven again ,where I am the most confident with my skills. This is why I can try new or more absurd game Ideas like an "intense psychoactive and addict

Slastraf

Slastraf

(Re-)Designing the Game

A year has passed, time for an other update. Exspecially in the last weeks, I have been thinking and working onmy Game for long hours. yay ! A Video from exactly a year ago shows the early Game functions which no longer will be as they are in the final game, unfortunately. (Youtube: Slastraf) Today I am focusing on Game Art, not as much as -programming , just because when I got into making Games, I started off and like to work with 3D programs such as Blender or Designing Levels with the bui

Slastraf

Slastraf

Gamedev Blog #1

https://www.youtube.com/watch?v=Y_sv3eim_cM   In the above Youtube link you can see my Blog entry as a video. Its a Blender timelapse of an Ingame device that lets you travel quickly on long distances.

Slastraf

Slastraf

Making a Character for my RPG game

This is a rigged model without textures.   In the next time I will texture it and make some basic animations for it.   There is going to be a system in the game that lets you equip stuff , for example body armour

Slastraf

Slastraf

What's in a quest?

"To give you an idea of the character interaction, this special feature will highlight a few parts of a minor subquest. [...] All of you who’ve played a role-playing game are familiar with the standard retrieve item-receive reward type of quest. There’s nothing wrong with those, and as a matter of fact, they are very useful for introducing a player into a universe. Unfortunately, typically those quests are implemented as “Hi how are you – if you get me this sword, I’ll give you 500 coins”, an

Slastraf

Slastraf

What's inside the screen?

Only rare 3D map and character moving (for now) Maybe I have started this blog too soon, but I want to share my ideas . (also I am a bit bored ) If you want to build something similar like this in your game, please do that .   Whats inside the Screen (items with "+" are currently not in the game):   The screen itself: The resolution can be changed in the options menu, There is a very smooth vintage and contrast shader to make it look better. Appearently it has a very good look now. htt

Slastraf

Slastraf

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